How I made Skyrim a Completely Different Game, and You Can Too! Part One
By MordeaniisChaos 0 Comments
I've recently undergone a journey of ambitious scope. I've already played almost 250 hours of Skyrim at this point, and honestly it's been awhile since I dedicated much time to the game. Now I have a bit of time for it now though, and I wanted to go back into it with a full mod rehaul spectacular.
Desired End Result: A more dynamic, in depth, and survival focused game.
First of all was the gameplay. While I'm a lot less down on Skyrim's combat than most, I still recognize it has flaws, and could be made better. I also have a lot of mechanics in mind that aren't a part of the game but that I'd love to see in the game to help me encourage to play a 'role' within the game. The role I was most interested in was a hunter type who could rely on himself to survive in the wilderness of Skyrim, but who took part in the events of the land. He's a warrior, but one who knows his way behind a bow and how to field dress game. A rugged, capable adventurer.
Secondly, I wanted to pretty up the game. There are a lot of great texture mods for Skyrim, but it's a bit of a balancing act in Skyrim because you've got to be careful not to go too crazy with them, and focus on the important ones. I have a very beefy PC but Skyrim still isn't the best optimized game. My focus for this stuff was improving the lowest points in Skyrim. Things like the shields and environment textures.
Thirdly, I wanted some new content to keep me going. I wanted new placed to explore, new characters to meet, and most of all new gear to play with. I despise anything that doesn't legitimately fit into the lore and tone and aesthetic of Skyrim. I avoid all of the anime bullshit and try to keep to stuff that looks less "special" and amazing, and more functional.
I'll go into more depth on how I achieve these goals on a mod by mod basis when I get into the actual list of mods you'll need.
Getting Started: Essential Tools
First thing's first, you need to go over to the Skyrim Nexus, the premiere source of Skyrim mods. Pick up the Nexus Mod Manager, another essential tool in modding Skyrim, which will help you more easily download and keep up to date your mods, as well as help you control load order (you need to do this if you plan to use many of the primary mods I will be suggesting) and even launch the game. Then, make sure you have the High Resolution Textures downloaded and installed. If you can't run the slightly better textures in that pack, you're not going to get much out of this list. It should be easy to nab this on Steam on the off chance you don't have it yet. You'll also need the latest SkyrimScriptExtender (SKSE) for most of the gameplay relevant mods, so make sure you have this installed first and foremost.
The Mods: Survival Gameplay
Frostfall - Hypothermia Camping Survival - Chesko
Frostfall is a pretty interesting mod that forms the core of my little "Survival module." It adds two major aspects to Skyrim: Cold Weather Survival and Sustainable Wilderness Living.
Realistic Needs and Diseases & Inns and Taverns: Realistic Room Rental - perseid9
As the name implies, Realistic Needs and Diseases adds more "bodily functions" to Skyrim, primarily hunger, thirst, and disease. This mod is key to reinforcing the need to hunt and adding difficulty to survival. The optional Realistic Room Rental mod from perseid9 increases the cost of renting a room at an inn, making forging your own path a little more desirable. If you're down on coin, you may not be able to find an Inn with a cheap enough bed for you so'll be forced to make die with your own survival skills.
Hunterborn is a great mod to pair with Frostfall and RND, giving a lot more depth to the actual activity of hunting, which is great because it's something end up doing a lot more of with hunger factoring into your wellbeing. I wanted my character to be a hunter, so this was a natural pick for my Survival Module.
SkyTEST is pretty to explain but is still a really great mod, which further enhances the player's encounters with the wildlife. It focuses mostly on the behavior of the critters of Skyrim, making them a little more interesting, dynamic, and organic.
With SkyTEST, predators stalk their prey, creatures seek sources of food, and even socialize amongst themselves.
Mods: Gameplay Balance
Skyrim Redone is, as the name suggests, an overhaul of Skyrim's base mechanics. Many people had issues with Skyrim's combat and perk system, but for me this is more about giving a more tactile experience. I was already fairly happy with Skyrim's combat, but this makes it a little more demanding, a little more engaging, and most importantly for me, makes the perks much more interesting and varied.
I won't get into the details of it, if you want to read up on the mod's page you can do that, it goes into great depth there.
Locational damage is a pretty no-nonsense kind of mod, but it goes a lot further than you might expect. This isn't as simple as damage based on headshots. Not only are there an entire fourteen separate "zones," from limbs to necks to faces, but each zone has unique possible effects when hit, sometimes even based on what is hitting the zone. Some effects only happen when a bow is used, other only if a bash attack, and other still require a heavy weapon to be used. This gives the player a lot more to do in combat, making things much more intense, engaging, and dynamic.
This is a very handy mod to make the economy of Skyrim more sensible and less exploitable. It increases the amount of coin a shop owner might have, and plays with the costs of items to be a little more logical. Very handy if you plan to make a living in Skyrim.
The creator of the mod claims that the prices are being changed based on the values of base materials and demand and more, meaning every item is worth what it's actually worth.
The Mods: Immersion
Mike Fox's Darker Nights - Mike Fox
This is one of, if not the absolute best, way to fix Skyrim's ridiculous nights. While most solutions use post processing, Darker Nights actually reduces the light in the world, avoiding the image destruction of other options. There are a number of different version as well, allowing you to get the flavor you prefer.
Its sister mod, Darker Dungeons is an interesting mod, but I feel it's not careful enough as it acts upon every interior in the game, some of which end up far too dark (especially inhabited buildings like inns and shops and homes) so I wouldn't suggest that one unless you really really want it. I find Skyrim does fine at keeping interior darkness at an appropriate level, so I'm not using it with Darker Nights.
This one is extremely simple to explain: Cities are no longer instanced, meaning you can walk right through the gates and around the strongholds of Skyrim without a loading screen. It's a small but very awesome touch.
And More To Come!