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p00tle

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#1  Edited By p00tle

Seems like Walt Williams watched "Apocalypse Now" on a loop before he wrote the story based on the initial description.

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p00tle

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#2  Edited By p00tle
@TJSmash said:
"  
Exactly.  Asking people to drop that much cash on something unproven is just...well...dumb.
 
@Renahzor said:

" Honestly, i would LOVE if this option were available for 1-2 months after release, let me buy my copy, get my 30 days out of the box, decide if I want a lifetime sub."
 

"
It's quite smart actually because it means if the game bombs (and based on what I've played it seems highly likely) you just got 16 months paid from quite a few people.  It's a good financial move, especially since there's a game coming out in around 12+ months that will likely butcher STO seeing as how it's also in a space universe. in a storied IP, and being made by a very high quality company (similar to what Blizzard established themselves as before their first MMO).
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#3  Edited By p00tle

I would have played the game more myself Jeff before spending that kind of $.  As someone who's played it extensively I can say that it's not worth the lifetime subscription, let alone the purchase.  It's just a highly generic MMO, with poor story telling/immersion, and it completely misses what Star Trek is about.
 
The game feels as if Cryptic Studios watched the first 15 minutes of First Contact and truly believed that's that the IP was all about.  There's no meaningful exploration, no mysterious and well written quests on planets.  Your crew is made up of lifeless avatars that only serve you in space as bonus moves for your ship.  On land they're still lifeless but you can equip them in gear and promote them... how exciting.  There's no attatchment to them.  No meaningful decisions that could have ramifications on your crew.
 
After the 10-12 hour mark the combat truly starts to become extremely repetitive and boring.  I will say though that shield rotation concept was a nice touch and expanded off of what was done in Age of Conan.  Still though... it's the same thing over, and over, and over again.  Even worse, you have so few moves and most everything is a giant cluster mess.  
 
The difference this MMO has to other very generic MMO's is that it bears the Star Trek name.  I myself am quite sad that his game has been such a failure, at least in my eyes.  I expected a game that actually put you in the captains chair in the Star Trek universe, not a boring  almost entirely combat filled grind-fest... seriously, farming Bird's of Prey... might as well be warthogs.  Oh, you can't sit in the captains chair by the way, let alone go anywhere outside of your poorly designed bridge.  You'd think that content would be important for launch.
 
There was a serious lack of polish and overall effort given by Cryptic into this game.  It shows that they wanted to get something out fast to get some money (which is guaranteed due to the license as evident in this post by Jeff), not create a truly epic gaming experience.  It has the visuals and sounds of Star Trek but completely misses the core of what the IP is.  It's like going on a date with some hot chick to find out she's completely devoid of any personality or brains.  There's no long term viability.
 
Luckily for you though, I think you can get a refund if you act fast.  Thank goodness for Open Beta's because without it I might have made a purchase as well because I love Star Trek.