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PerfidiousSinn

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I Suck At Fighting Games: Ultimate Marvel Vs. Capcom 3

This is the game we play!

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Out of all the currently popular fighting games available today, I've seen the most of Marvel vs. Capcom 3. You can watch streams for it pretty much any time of day and it's frequently one of the “main event” games at tournaments. So I've done a lot of homework on it and learned a lot of the core gameplay mechanics just by watching and asking questions.

Good thing too, because this game is never gonna teach you how to actually play it.

Before I get into that though, why is Marvel vs. Capcom 3 so popular? The premise is instantly appealing. Comic book characters and videogame characters fighting is a really cool concept that drew my attention and probably anyone else with even a slight interest in either field. Could Dante kick Captain America's ass? Who would win in a fight, She-Hulk or Tron Bonne? All very important questions that can be answered by Marvel.

So, I think it goes without saying that Marvel vs. Capcom 3 is incredibly fun to watch once you know what's happening. Characters shout specific one-liners related to who they're battling, Hyper Combos cause the screen to rip like a comic book page, and all kinds of pretty, LONG combos are happening when the game is being played at a high level.

It's understandable why so many people want to play this game. It just looks really cool.

Now let me tell you why I found it near impossible to actually get into it.

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I started this series of blogs to find a game I liked and could get good at. I hope it has helped you pick a game that isn't too intimidating right off the bat. Due to the lack of tutorial and training options and how complex Marvel vs. Capcom 3 is, I don't believe it's a good game for newcomers to jump into. In fact, it might be one of the most difficult fighting games to get good at. It is difficult to learn and even harder to master.

Until recently, the majority of fighting games seemed to have very limited tutorial options. What that means is you'd have to spend as much time learning the systems of the game as learning combos and matchups. This game came out in 2011 before Skullgirls in 2012, a game with one of the best tutorials in any fighting game. So maybe Capcom didn't care to clue in new players on how to play the game?

So, here's what tutorial options you actually have. On the main menu there is “Offline Mode” which includes Training and Mission. Mission is what you're looking for. Each character has ten missions that teach you some of their special moves, some of their Hyper Combos, and basic combos.

I learned a couple things from this. Most characters have a basic combo that involves three ground hits, launcher, four air hits. It's generally Light, Medium, Heavy, Special, Medium, Medium, Heavy, Special. I played the Missions for every character and I'd say about 90% of them have this combo or some variation for it.

Here's where Mission Mode fails. It doesn't show you every special move, normal move, and Hyper Combo each character has, only some of them. There is no information given as to why one would use these certain moves. Some of the moves are Mashable, which means they can be extended and do more damage if you mash buttons or rotate the analgo stick while you perform them. The game does not explain this anywhere.

When you pause the game to look at the command list, it takes you to a huge list of every character's commands in the game. Why? Just immediately link me to the character I'm playing so I don't have to scroll through this list. I'd like to see demonstrations for some of the Missions to see what I'm doing wrong, but it's not there. It really should be there, but it isn't.

In fact there are entire gameplay mechanics that go unexplained. There's no basic tutorial in the game to teach them to you. So X-Factor's uses aren't explained, but you have to do it to complete some of the Missions. Team Aerial Combos, where you do a combo in midair and tag out to another character to continue it, is never explained. I only know how to do both of these maneuvers because I asked friends, watched a lot of streams, and studied a wiki page.

There's a juxtaposition between the game appearing approachable but actually not being so. I like a few things it does. S (special) seems to be the universal launcher, and slams your opponent to the ground while they're in a your air combo. The “magic series” combos (L, M, H, S, air M, air M, air H, air S) are near universal so you have something to fall back on if you're trying a new character. You can save a favorite team as a “Reserve Unit” to quickly access during character selection, which is useful because there are a LOT of characters to scroll through. There are some neat bonuses for beating Arcade mode like new artwork, unique endings, and really detailed character biographies. And even though the menus are outdated, the HUD in game is very nice. Your assists are clearly marked with AI and A2 so you know which button will call them out. The Assist system is very simple. You tap one button to call an assist, hold it to tag to that marked character, hit both buttons to do a Team Hyper Combo, and snapping in is quarter circle forward + assist. It's much easier to learn than Skullgirls' more complicated, multiple button system for assists and tagging, and I prefer the assist system here over that game.

However, a lot of the game's presentation feels dated and very poor. To set a Reserve Unit, you have to go to the main menu, go to your “License” card, and set it there. Why can't I select three characters to save as a Reserve Unit during character selection in Arcade or Training mode? It would be nice if I could hold a button to go into “save” mode and create my new unit right there.

The menus move sluggishly and there's a lot of waiting while the game saves whenever you return to the main menu. The online options are very limited, as you cannot set a specific region for searching within. And on the same topic, the online netcode is poor. Compared to games like Persona 4 Arena which works with minimal to no lag even under bad connections, it was jarring to go to Marvel vs. Capcom 3 online and be able to feel a delay between inputting an attack and the attack coming out every single time.

I won't complain too much about the slim single player offerings, since this game came from the era where it was acceptable to have almost nothing to do offline. The distant year of 2011...good times. I will compliment the Heroes and Heralds mode, which I spent a good amount of time playing. You collect trading cards that give your team buffs and fight against the computer or online. The AI isn't particularly difficult, but I enjoyed fighting against weird shiny versions of the characters and making the most broken combinations I could with certain cards.

So, I don't have much else to say about the game, really. I don't think it's particularly fair or balanced. Getting stuck in long touch of death combos is a bummer every time, especially considering that the game doesn't teach you how to do them. I know we're expected to do some level of online research to get good at fighting games these days, but Ultimate Marvel vs. Capcom 3 doesn't even give you the bare minimum to get started. X-Factor is a cool idea: you gain a damage and speed boost that gets more potent as you lose more characters. However, I found it to be an unfair comeback mechanic because of the damage boost. It does some smart things like let you negate chip damage while blocking and works as an animation cancel. If you're in blockstun you can activate X-Factor and immediately counterattack. That's cool! But the damage boost makes it far too unbalanced.

The tiers in this game have a large effect on how well you'll do. In general, you will do better if you add a top tier character to your team like Wesker, Dormammu, Zero, Vergil, or Doctor Doom. I'm one of those weirdos who plays games for fun, and I was having more fun learning characters I had some personal attachment to than picking a top tier to make my life easier. But the simple fact is that the low tier characters have to work harder to win and if you're really into winning, you better throw one or more of them on your team to make your time a lot easier.

So I don't think I'll be getting good at this game. It's enjoyable to play with people who are my skill level (which is about zero out of 10 on the Skill Scale), but the amount of time and dedication it takes to get truly proficient at it is too high for me. Maybe I got into it too late because people online are so much better than me that I can't even learn from losses (too busy stuck in an unbreakable combo to learn!). But the fact is that the game won't ever teach you how to play it. If you're a new player looking to get into a fighting game for the first time, you might want to look somewhere else.

It's a shame, too. I really was liking my Tron Bonne/Frank West/Super Skrull team. I like seeing these characters in action and I still get a thrill of of spectating and watching on streams. I also don't want to put in the effort to learn a game when it's not willing to teach me even a little bit.

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