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plaintomato

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Game of the EVER

The greatest games ever to grace planet Earth.

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  • There's nothing like it. Nothing so demanding, rewarding, re-playable and enjoyable. This is the ultimate video game. Yeah, it gots flaws, and Demon's Souls was better in some very important ways, but I have to give the edge to Dark Souls for world design, fluidity and variety - and it's gotta be a Souls game at the TOP.

    Dark Souls 2 made some important improvements, such as the return of servers and some much needed improvements to the healing system; but IMO DkS2 took too many steps backwards to earn the top spot, with systems such as Soul Memory matchmaking and spell spicing, not to mention cutting arena features (a real disappointment considering the boon server matching offered).

  • Generations later and still there hasn't been a FPS with this level of impact and immersion for me. Valve is the master of putting the player into interesting situations and places that make you want to be there, playing their game. It's hard to describe, and I'm not sure how well it actually holds up, but it's the reason I care at all about games that came out after the NES.

  • Best execution of story telling in a video game. Ever. Period. High quality for any medium, really. And the survival horror done right gameplay makes the story that much more impactful. Prepare for a baseball bat to the face of your soul, both to start the game off and to finish it. In a good way. Sort of.

  • I really wanted to give this to IV since, in my opinion, IV saw the best story and the best protagonist to appear in a GTA game yet. But GTA's detailed open worlds are a thing to behold (if a bit gratingly tasteless sometimes), and the scope of GTA V's world, from the wilderness to the fighter jets, means it's gotta be GTA V.

    GTA Online frustrates me in a lot of ways, mostly its tendency to bury the the best and most fun things, and an ugly look at intentionally poor/grindy game design in order to promote microtransactions, but whatever - GTA V delivers.

  • I don't have to explain this one. Pure genius, pure fun, pure funny, pure first-person puzzle platformer greatness. With ties to the Half-Life universe no less.

  • The Last of Us reminded me of BioShock in a lot of ways. An amazing environment with fittingly impressive gameplay and an incredibly satisfying story to make the package so much greater than the sum of it's already excellent parts.

    In Dark Souls the combat is the star of the show. In Half-Life the environments and situations are the stars. In GTA the detailed open world is the star. In Portal the puzzle mechanics and comedy are the key elements. All of these things can be repeated with great success.

    The trifecta of elements that synergize so perfectly to make BioShock amazing? Apparently not so repeatable. Part of the impact is the surprise of it all, and that element of the unexpected is something a sequel can't really deliver on the same level. In the case of BioShock, as impressive an attempt as Infinite was, the sequels don't even come close.

  • It's a bummer when the latest iteration with the bestest graphics can't outshine the last outing, but that's life. Frankly, I'm burned out on TES anyway what with the Fallouts and Skyrim just being copy-paste jobs that fail to really advance the formula. But Oblivion is still a work of art. Character building that actually rewarded thoughtful planning (a matter of taste I know), and a game-breaking-ly flexible (in a good way) spell creation system (want a jet ski? how about a spell for super-speed and water-walking on your horse? okay then); these things added more fun on top of all the great things the Elder Scrolls games are already famous for. You'll need mods to have that kind of fun in Skyrim.

    Oblivion was a masterpiece. But the series needs to move forward in a big way.

  • No, it's not the best racer ever. Mediocre graphics, no damage, no weather or day/night cycles, no off road, crappy wheel support. But this game shows the unfulfilled promise of what a racer could be. With all its problems, it's the one that makes other racers feel boring. They fixed all the problems for TDU2, which was really exciting, but they added too many new ones by crippling both the car selection and race event layout/system - leaving TDU1 as the standard bearer.

    I was really pumped for Forza Horizon as a potential successor, until they blew it in critical ways by cramping the "open world" into a world of invisible walls, not even trying to do the MMO aspect, and going Ridge Racer with the car handling.

    When will somebody release a quality complete package racer in a persistent multiplayer open world with multiple types of terrain, race tracks in the world instead of in menus, reasonably realistic handling, and a mile that FEELS like a mile?

    When will someone fulfill the promise of TDU? I don't know, but I'll be there.

  • My favorite turn based RPG ever. XII had better combat and leveling systems, but nowhere near the scope and personality of X. And XIII, well that wasn't really a game was it? More of a movie with buttons to keep the film rolling, and the end of an era, leaving X the King. You can argue for VII, but seriously - which would you rather replay today? I thought so.

  • No explanation needed. I don't know how they fit it on the same format that held "Kung-Fu", but they did, forever securing the world's children under their thumb. Did you really think an atomic bomb ended WWII?