@aic007: When we say "EU version" we mean the PAL version of ICO or SotC for the PS2. Both versions of this re-release are the same... as far as the game is concerned anyway, bonus content not withstanding.
The PAL version of ICO was the definitive version. That's why this compilation is using that, and not the same that was released before.
In other news, I found out a few more things that were changed.
- The font used in ICO was different in the US PS2 version.
- The highlight for the menu options was changed into a static rectangle in the US version.
- Save menu was redesigned in the US version.
- Main menu has a "Load Game" option (US) instead of a "Continue" option (EU).
- The second save bench was replaces by a switch in the US version. The bench was moved to the roof.
- Multiple areas have better lighting in the EU version, in particular the circular platform right after using the crane in the beginning of the game. In the US version the ground texture looked almost completely black.
- The same area has a drawbridge you can close in the EU version, but just a broken bridge in the US version.
- Some areas, especially in the background, have improved geometry in the EU version.
- Most noticeably, the area after the room with the waterfall has a piston you have to jump on, and a waterwheel in the EU version. (US just made you move further using the bar and climb a ladder)
- The turning thingy after the waterwheel has a different "fater" model in the EU version. The game engine has a quirk where grabbing anything that you can turn closer to the middle will make you turn more slowly then grabbing it by the edge. This new model prevent you from grabing anywhere else then the edge.
- There were extra idol doors on the exits from the castle that lead up to the East and West arenas in the US version. They were removed with the rooms right before and after this also had idol doors.
- Mostly irrelevant, but the PS2 PAL version of ICO had an exploit that allowed you to jump higher if you set the game to 50 Htz and attack at the exact right time while jumping. This bug was most likely fixed in this rerelease, though you'd have to connect a 50 Htz only PAL CRT TV to check :P
Probably a few other thing here and there... I think this list mostly covers it.
Log in to comment