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PraiseDaSun

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PraiseDaSun • 

My only experience with Bioware games has been with the original Mass Effect trilogy, but this looks kinda bland in comparison. Those games had such an interesting world and characters and this one here seems very uninspired in that aspect.

Maybe the gameplays is fun, but Ithought Bioware strenghts always were in the world building and the writing of the characterrs.

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PraiseDaSun

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As a souls fan, this looks like a nice twist to the formula. Though I think different developers have always different takes on what makes a souls-like.

The only souls-like I got interested enough to play was Salt and Sanctuary, which I think made a very good work translating the formula to a 2D platformer. It's also a blast to play co-op from begining to end.

Oh, also Nioh was fun but I don't really like much loot based games this days, which I think is another convention of ARPGs that the souls games avoided.

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PraiseDaSun

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Did they do away with the 4 horseman thing? I was looking forward to see what they could come up with the famine horseman. Lazy bastards picked the easy ones!

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PraiseDaSun

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Was this done by Bethesda proper or was it zenimax studios like ESO? I know it's the same parent company that owns all of them, but ESO seemed like a side thing between the big games (Skyrim and FO4) is this supposed to be something like that?

Don't really care for survivals so I guess it's a no go for me, but I also ended skiping Fallout 4 because I'm kind of burnt out of those games. They are very immersive, but the writing and the individual gameplay mechanics are always kind of meh and eventually I end up bouncing off them.

I'm one of those bitter people that swear by the first two fallout games.

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PraiseDaSun

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I played TW1 after discovering the series with TW2 back in 2011 I think. I remember really liking it, despite some obtuse gameplay. The combat seemed like they were trying to give a new spin to the Diablo games combat. I found it interesting, but the move towards action combat in the following games seemed a better design choice.

What I really liked was the story and the writing. The portrayal of most of the characters and the factions seemed quite complex and whenever you have to side with someone over the other, it really makes you think about your choice. I ended really sympathizing with the Scoia'tael, which at first seem portrayed like bandits or terrorists. (I may be confusing TW1 and 2 here, but I'm sure the main story involves them in both games). I missed them on TW3, I found the more political-intrigue focused plot of the first two games over the more Wild Hunt centered TW3 more interesting. That said, parts of TW,3 like the Red Baron quest, are the quite possibly the best of the series.

By the way, TW2 is quite short compared to the others, but in my opinion it deserves two playthroughs to get all the story bits (you will see why!).

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Edited By PraiseDaSun • 

Are the Animus sequences still a thing is these recent Assassin's Creed games? I really disliked those.

edit: I meant to say the modern day stuff.

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I wonder how the hookshot mechanic fits within the rest of the game. Im down for a more adventure-style game with the soulsborne combat.

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Edited By PraiseDaSun • 

please, mix the audio again, it's very hard to hear the music as it is.

edit: oh, and btw, there really should be more music content, brad's is a great singer