TANG: Resident Evil: Apocalypse
This Ain't No Game
May 21, '09
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This is pure gold
Love Sekiro, though it has obviously less replay value than the other souls games which have lots of possible options to build your character. Sekiros skill trees doesnt offer enough variety and regarding upgrades, once you get the malcontent ring finger upgrade you can pretty much stop upgrading things as the benefits are quite marginal in my opinion.
The only reason to replay Sekiro is to face against those wonderful bosses again.
Celebrating 5 years of Mario Party Party!
Oh man how I love this game. Even if it feels a bit empty content-wise against juggernauts like Skyrim (which was released a bit earlier), the combat is so much fun. The classes are great and the pawn system was fun, tho I always wish they had implemented multiplayer on this.
I also enjoyed exploring the world, planning out where to go next, getting jumped by bandits, ogres or a damn griffin. Nights felt truly dangerous so I would wait till dawn to set out into the wild.
The best thing is of course the endless pawn chatter
"And then, when we win, let's burp into each others mouths" - Dan Ryckert
This looks pretty cool. It's great to see From moving away from their action RPG archetype and treading new ground. The combat looks very fluid and seems to be based around simple mechanics but still hard to master. The realization they removed the stamina bar also shocked me, but this doesnt look like mashing the attack button will get you anywhere.
I'm still on the fence if I will get this at lunch right now, but surely will get my hands on it sometime down the road.
The genophage thing is one of the most interesting conflicts in the series. If I remember correctly, the salarians were responsible for the rise of the krogans by recruiting them to fight some other shit, but it got out of control.
Mass sterilization is kind of a war crime in its own right, imho. I always felt conflicted on that topic. The lore in this series is great.
My only experience with Bioware games has been with the original Mass Effect trilogy, but this looks kinda bland in comparison. Those games had such an interesting world and characters and this one here seems very uninspired in that aspect.
Maybe the gameplays is fun, but Ithought Bioware strenghts always were in the world building and the writing of the characterrs.
As a souls fan, this looks like a nice twist to the formula. Though I think different developers have always different takes on what makes a souls-like.
The only souls-like I got interested enough to play was Salt and Sanctuary, which I think made a very good work translating the formula to a 2D platformer. It's also a blast to play co-op from begining to end.
Oh, also Nioh was fun but I don't really like much loot based games this days, which I think is another convention of ARPGs that the souls games avoided.
Did they do away with the 4 horseman thing? I was looking forward to see what they could come up with the famine horseman. Lazy bastards picked the easy ones!
Use your keyboard!
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