PraiseDaSun's comments

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PraiseDaSun

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Oh man how I love this game. Even if it feels a bit empty content-wise against juggernauts like Skyrim (which was released a bit earlier), the combat is so much fun. The classes are great and the pawn system was fun, tho I always wish they had implemented multiplayer on this.

I also enjoyed exploring the world, planning out where to go next, getting jumped by bandits, ogres or a damn griffin. Nights felt truly dangerous so I would wait till dawn to set out into the wild.

The best thing is of course the endless pawn chatter

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PraiseDaSun

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Edited By PraiseDaSun • 

"And then, when we win, let's burp into each others mouths" - Dan Ryckert

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PraiseDaSun

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This looks pretty cool. It's great to see From moving away from their action RPG archetype and treading new ground. The combat looks very fluid and seems to be based around simple mechanics but still hard to master. The realization they removed the stamina bar also shocked me, but this doesnt look like mashing the attack button will get you anywhere.

I'm still on the fence if I will get this at lunch right now, but surely will get my hands on it sometime down the road.

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PraiseDaSun

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The genophage thing is one of the most interesting conflicts in the series. If I remember correctly, the salarians were responsible for the rise of the krogans by recruiting them to fight some other shit, but it got out of control.

Mass sterilization is kind of a war crime in its own right, imho. I always felt conflicted on that topic. The lore in this series is great.

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PraiseDaSun

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My only experience with Bioware games has been with the original Mass Effect trilogy, but this looks kinda bland in comparison. Those games had such an interesting world and characters and this one here seems very uninspired in that aspect.

Maybe the gameplays is fun, but Ithought Bioware strenghts always were in the world building and the writing of the characterrs.

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PraiseDaSun

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As a souls fan, this looks like a nice twist to the formula. Though I think different developers have always different takes on what makes a souls-like.

The only souls-like I got interested enough to play was Salt and Sanctuary, which I think made a very good work translating the formula to a 2D platformer. It's also a blast to play co-op from begining to end.

Oh, also Nioh was fun but I don't really like much loot based games this days, which I think is another convention of ARPGs that the souls games avoided.

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PraiseDaSun

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Did they do away with the 4 horseman thing? I was looking forward to see what they could come up with the famine horseman. Lazy bastards picked the easy ones!

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PraiseDaSun

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Was this done by Bethesda proper or was it zenimax studios like ESO? I know it's the same parent company that owns all of them, but ESO seemed like a side thing between the big games (Skyrim and FO4) is this supposed to be something like that?

Don't really care for survivals so I guess it's a no go for me, but I also ended skiping Fallout 4 because I'm kind of burnt out of those games. They are very immersive, but the writing and the individual gameplay mechanics are always kind of meh and eventually I end up bouncing off them.

I'm one of those bitter people that swear by the first two fallout games.

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PraiseDaSun

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I played TW1 after discovering the series with TW2 back in 2011 I think. I remember really liking it, despite some obtuse gameplay. The combat seemed like they were trying to give a new spin to the Diablo games combat. I found it interesting, but the move towards action combat in the following games seemed a better design choice.

What I really liked was the story and the writing. The portrayal of most of the characters and the factions seemed quite complex and whenever you have to side with someone over the other, it really makes you think about your choice. I ended really sympathizing with the Scoia'tael, which at first seem portrayed like bandits or terrorists. (I may be confusing TW1 and 2 here, but I'm sure the main story involves them in both games). I missed them on TW3, I found the more political-intrigue focused plot of the first two games over the more Wild Hunt centered TW3 more interesting. That said, parts of TW,3 like the Red Baron quest, are the quite possibly the best of the series.

By the way, TW2 is quite short compared to the others, but in my opinion it deserves two playthroughs to get all the story bits (you will see why!).

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PraiseDaSun

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Edited By PraiseDaSun • 

Are the Animus sequences still a thing is these recent Assassin's Creed games? I really disliked those.

edit: I meant to say the modern day stuff.

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