DICE had to use lower res textures in certain areas like many cross-platform games tend to do. Most of the textures in the comparison screens are identical. And when the game is in motion and you're busy shooting and dodging bullets, the posters will look blurry anyway. What you will notice more than a few blurry textures here and there is lighting. In many of the screens and videos I saw on Lens of Truth, the PS3 version had better lighting.
I will point out in the screen above–while the 360 has high res poster textures, it also has more blurriness from the middle guy on, (I'm assuming this is due to the AA method used). Ignore the posters and look at the middle guy's pants and shoulders. Also the seat right above his shoulder is blurry. The gun model on the PS3 also looks sharper.
Both platforms have positives and negatives. I'm glad I have a kickass PC to run this game though!! :)
Little explanation below:
I'm a die hard PS3 fan. But as powerful as the processor is its the GPU and memory issues that are the problem. This becomes a huge issue with multi-platform games, (especially when the PC is the lead platform). It's just easier to go from the PC to the 360. They have similar architectures and developers LOVE memory. Having the freedom to control the 512MB of shared memory on the 360 is a lot easier and forgiving then being stuck with 256MB of video ram for the PS3. They have to do more streaming of the textures but this is a problem with the Blu-ray media. It can hold a lot more than a DVD but it also streams slower. That is why there is always a mandatory install on most PS3 games–especially mult-platform.
After reviewing countless Face-Off's by Digital Foundry (www.eurogamer.net) and Lens of Truth we should all know by now that developers have to take little shortcuts here and there depending on the game and whether or not the PS3 is the lead platform. This creates flaming and fan boy wars between consoles when side by side screenshot are put up. However as long as the game runs at a decent frames-per-second (this varies and is a different topic) we won't notice the differences in the heat of gameplay.
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