@puppies4life: I don't want them hidden I want them not in a stupid place. If its not a stupid place please tell me why. I'm willing to hear a justification but from where we're sitting its change for the sake of change, adds absolutely nothing, and is demonstrably worse than the old system. Telling a user they can hide a core feature is a design failure.
Theres the problem right there, I started the second playthrough and I'm reading the "text logs" they are padding out the story but thats not what I expect from the studio that made Bastion. Audio logs are a lazy and fast way to get story across, text dumps like these are even worse because its telling the player to STOP playing the game and read. Its not that I can't read them, its that I really don't want to have go into a menu (with limited access mind you) press some buttons and read some paragraphs of text. It'd be fine if the rest of the story was delivered well enough that I wanted to read the text. If nothing else we can probably all agree the story is by far the worst part of this game.
I think it sucks that this thread has to exist. I just finished it and I have no idea what the story was. Other than girl has boy in future city, he is put in sword, then bad people, then suicide.
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