Guys, if you stick that white hot switch axe blade in a monster you automatically jump on him to stick him deep before it blows up. It's like A+, fantastic move on par with the spinning hammer jump.
Fantastic job. Abby really is an artist. That being said:
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First priority for alex should be to cancel that research project. 22 days is way too long and you need interceptor upgrades real bad. Put some laser cannons on your current interceptors.
Good job Abby. Punching that mutton trough that wall saved the life of at least one soldier. Tip: make sure you use grenades mainly to destroy cover. That second mutton was out of cover and could've been hit by a much more damaging shotgun blast instead
@ev77: that's funny since the flag encounter is not an actual encounter. It's a palet cleanser to change things up and cool off in between "real" encounters. What you want is not what a raid is. That's fine. People have different tastes. If you want to play/watch things that aren't a raid you can look at the rest of Destiny 2. It's pretty alright.
@ev77: the encounters don't require flawless play. You can totally salvage a poor run. The GB crew doesn't do that because they barely have a grasp on the encounters.
As for your changes, they're more harsh than the current system and would enable anyone to bumble their way through. It seems to come from a lack of understanding of how raids work. Team wipe mechanics are necessary if you want encounters to be challenging and fun. The other way to make encounters challenging is to make enemies super tanky and super lethal. Trust me, that is terrible design (see vanilla Destiny Nightfalls).
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