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Razor

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EA's Fall 2008 Lineup, So Far I'm Disappointed

My top 3 best damn game developing/publishing companies so far.
-BLIZZARD
-EA
-CAPCOM


***I'm a huge EA fan and I've bought every need for speed game to date, all the sims games (some expansions) and other various releases.***
With SPORE, MERCENARIES 2, and FACEBREAKER having been delayed for such a damn long time, you'd expect them to be worth double a normal games price (~$120).
I'm severely disappointed with all three and here are my top three reasons for each game. 

SPORE  **3 and a half years in development**

-Making a creature in any way shape of form does not affect "it" at all in-game.
-I feel that most of my time was spent making UBER looking vehicles and towers and in-game I did not have a lot of options to use them in a more devious manner.
-There is a thing to be said about graphics and it is not the be all and end all, but dammit when a game have this much variance between how the creatures/vehicles/towers you make in editing mode and how cheap they look in-game is totally off-putting.


MERCENARIES 2  **~3 years development**

-I guess optimization is out the damn window in this way because I could not even enable special water effects (I can run crysis on high at 1280x1024 at around 30-45 fps).
-Sound, from speech to vehicles to explosions to everything else.  The same lines are repeated constantly "HE"S BEHIND THE WALL"...... etc, engine motors have the same 4 second sound byte repeated, explosions all sound exactly the same.
-The only thing that this game is known for is explosions and guess what, EPIC FAIL.  The game has worse physics then "THE HULK" by SEGA that was released during the summer.  Every and when I mean every I mean EVERY building that goes kaboom has the same damn fall animation and there is little difference if any.  I hit the thing with a rocket launcher 6 times and it goes down the same way if I nuked it from afar.


FACEBREAKER **~2 years development**

-I remember the difficulty of "MORTAL KOMBAT 3" when I was a teen and this game is even more difficult now?  I know im not the best damn 3D/2D fighting expert, but JESUS this game is hard.  I'm a lot older then those days of MK3 and still the kinda tactics required to beat foes is more random then beating SHAO KHAN and that guy was "MUAHAHHA YOU SUCK, HARK HARK HARK, MUAHAHAH" almost impossible.  GAME IS TOO DAMN HARD FOR NO REASON.
-An extreme button masher, because I cannot explain it but man this game has fast and weird animations and it is nearly impossible to get a 50% chance to dodge your opponents hits and instead you end up mashing all the buttons some times inorder to win.
-The SUPERS are too too powerful and when enough button mashing, the first person to get full meter automatically wins.  Trying to please novice and advanced fighting fans isn't as hard as it is in this game. (Mortal kombat 3D titles starting with the PS2 game, Virtua Fighter, Tekken, Dead or Alive are all balanced 3D fighting games IMO)



Heres hoping that "LEFT FOR DEAD", "WARHEAD", "DEAD SPACE" and others that I cannot remember are going to blow our damn minds. 













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