o@owl_of_minerva said:
" The Wii isn't the right market for Deadly Premonition. The graphics and controls complaints haven't prevented the game from getting a cult following and some quite positive reviews, so it's probably doing as well as it's capable of doing. Edit: What the game desperately needed was better AI, lowering damage to kill enemies, and AA. The shimmering jaggies are the worst. "Well consider that both RE and SH had games on the system i'd say it is the perfect place. and i'm sure a better AI would've been better but i'm just talking about the overall enjoyment. The controls hinders the game from being totally enjoyable. The quick-times are weird (they kinda reminded me of the things you needed to do on SH: Shattered Memories) and the aiming was awkward to say the least.
@Metal_Gear_Sunny said:
" How would motion controls work with that level on clunky-ness? "
Like i said, Silent Hill and Resident Evil worked well on the game so i don't see why DP wouldn't work considering the fact the aiming would work like RE and the QTE would work more like Shattered Memories.
Also what i meant when i said graphics would work better on the Wii is because it would be more forgiving.
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