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RuneseekerMireille

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RuneseekerMireille

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That's all this is? A pretentious "art" puzzle game? Not worth $40 dollars; maybe I'd consider trying it when it goes on sale for $10 or less, but this is pretty unimpressive overall to me.

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RuneseekerMireille

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@eggheaded said:

The most obvious counterexamples Brad and Austin should look at are obviously MGSV, Xenosaga (Vinny was on point about the WiiU of all god damn things), and Witcher 3, and to a lesser degree Crysis 1/2 (the number of persistent, interactable worldwide entities with their own physics exceeds those in the current Fallout game) in that improvement is not an technological impossibility.

None of those are even close to the same scale. Creating a character, all the crafting, all the building, how you can pick up and drop so many fucking items, how all of the systems are effectively running at once in the world, how the game has to keep track of the physics on objects I drop anywhere in the world and its location, all these factions fighting each other as they can in the game, traders moving about, where you send companions, what they are carrying or wearing, what NPCs are alive or dead, generated quests etc. These are examples and there are way more. Those games you mention are not working like that. Crysis does not have all the objects in its world Fallout 4 does. It's not even an open world game!

Metal Gear is ridiculously static for an open world game. Austin breaks down how Xenosaga is too. Crysis 1 is a linear game with large levels and Crysis 2 is straight up linear and doesn't even have open levels. Way off.

Thank goodness for a voice of reason in here! People have no idea what it takes to make these Bethesda games, no matter what kind of programming / engineering background they say they have. People actually claiming they made zero improvements on their engine? Go back and play Fallout 3, heck even Skyrim, and realize how silly you sound. I'm especially surprised at the people claiming you're "game developers" and "engineers", you should realize that the larger a project's scale becomes, typically the more chances for bugs. And Fallout's scale is larger than any other open world game in not just scale, but systems working simultaneously. Unless you work at Bethesda, let's not mock their work ethic, because no one has any clue how much testing they do behind closed doors.

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RuneseekerMireille

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I literally can't believe Jeff and Vinny are having this Fallout 4 argument. They are doing the #1 thing they say they hate: armchair game developing. They have absolutely no idea what goes into making one of Bethesda's games, and no one in this entire industry does what they do, especially with no bugs. Thank God for Brad and Austin as the voice of reason, very disappointed with Jeff and Vinny, they sounded like children.

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RuneseekerMireille

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Surprised they're acting like this violence is somehow upsetting to them. It's not even that bad here honestly. Connor was way more brutal with his kills than any other Assassin who came after him.