@madman356647: That's true but it still seems strange to me. Steam has massive sales all the time and from what I understand it is because they allow the developers to determine the price point of their games. These developers and publishers can analyze the sales of their games and lower the price to boost sales. If a developer keeps the digital price of a game at the same price point for months on end while the physical price continues to drop then their profit margin seems to diminish for me. I'll go back to Wolfenstein as an example. That game is $40 on Amazon. Now how much of that goes to the publisher and developer? From what I have seen on several websites that number can range from 40-50% when taking into consideration the cost of pressing discs, shipping costs, distribution costs, etc. So the developer would get anywhere from $16-20. If they lowered that game online to $40 and their cut was anywhere from 60-70% then they would now make $24-30 off of that same game. This is obviously a terrible analysis of the issue and there are a number of factors that I'm sure I am not even considering. However, I have found that a competitive pricing model allows games that normally would not sell well at the traditional $60 price point find new life and greater success at a lower price range. The PC industry understands this and it seems like it may just take a while for consoles to catch up.
Although you argument for no pants is pretty convincing.
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