My group of friends and I have had a lot of fun playing Roberta Williams' Phantasmagoria and Contradiction: Spot The Liar!. I'm looking for similar games for us to play/riff on. It doesn't have to be FMV, though that's been a big hit so far. A mystery game would also be ideal, something everyone can get invested in solving. Also, I'm looking for something that we can preferably beat in one session (6 hours or less.) Contradiction hit the perfect spot of being riffable, while still being super engaging. The Phantasmagoria(s) were fun to riff on, but not quite as engaging. I was thinking Sherlock Holmes Crimes and Punishment, but it appear to be 12 hours long and may be a bit too "serious".
I haven't seen Coyote Rag Time Show mentioned. Again, it's not on the level of Bebop, but it scratched the same itch of likable 'outlaws' in space. The series is short, and the first episode at least is available through FunAmation on Youtube.
I went into Outlaw Star looking to scratch the Bebop itch, and was sorely disappointed.
I game on a PC in my living room. My couch is about 15 feet away from my PC, and my PS4 controller's lag makes it unusable. I'm currently using a ASUS USB Adapter with Bluetooth (USB-BT400). I'm using DS4 windows to connect it. I have Windows 7 Home Premium if that matters. Can any one recommend a dongle that has better performance?
Thanks for all of the opinions. I can't find a difference in the probability so I'm letting him use his method, but he has to be consistent. We'll all veteran gamers so no one will get confused, and I'm running Beyond the Mountains of Madness so I might as well give the players some semblance of control ;)
The only effect I can see on the probability are the relative positioning of the numbers on the die face. Assuming the die were perfectly shaped, and the rolls forceful enough I don't believe that the odds are different with either method. I certainly see validity in is method as far as constancy of mechanics go. It makes rolling a 100 more consistant, 90+10 = 100 whereas 00+0 = 100 in the traditional method.