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SmoovLT

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Does your wife or girlfriend hate it when you game??

 
The following was written by TheImpetuousOne at STLGamer.wordpress.com:


Hello all, I wrote this in 2007 but the facts remain the same today.


When you and the fellas get going on some Gears of War, NBA Live, Madden. . . people just need to understand, WE NEED THIS. Ladies we love you but sometimes we need to sit back and be men... so understand we need our time.


In Tyler Perry's "Daddy's Little Girls” Gabriel Union's character says she's looking for "a black man with good credit, who speaks grammatical English and who doesn't play video games."


Ok, wow....What's the problem? That's like saying I'm looking for a black woman who doesn’t like shopping and/or fashion. Don’t get me wrong I know it can get bad... fellas if you want to play XBOX360, PS3 or Wii more than you want to be with your lady then you need to take a look at your life and get your priorities together. A form of affection should be higher priority than beating the Heat on your NBA Live Season. Please ladies AND men give your loved ones just a few hours to get some gamage in . . .

Yes, ladies game too.


The average age for a video game player is about 30, a number slowly increasing as people that were kids playing the first arcade, console and home computer games continue playing now on current systems. The gender distribution of gamers is reaching equilibrium, according to a 2003 study showing that 57% of gamers are male and 43% female. (ESA report on the sales, demographics and usage data of the industry)


Wow 43 percent, that's a lot of women. If you're out there reading this ladies... Will You Marry Me? Haha, I'm just kidding I'm married, but seriously its just a sign of the times... 20 years ago men got together and had poker night. Now . . . we game. It's not just another night of the week... it is the very fabric that keeps man sane... the comraderie and competition mends all wounds of the world and act as catalysts to propell the patrons of gamage toward a better mood... a better state of mind so we can deal with the weight of life, work and relationship.


To all my gamers out there, men and women alike, keep gaming. . . Maybe I'll see u out there on XBOX|Live


TheImpetuousOne

          
46 Comments

My Pile of Shame - Smoov LT

With every new game that comes out there is the urge to get enveloped in the story and become the character/avatar that you are controlling. However, at least for me, life gets in the way and the time I used to have to divulge myself neck deep into a game is not the same as it once was. Adding to my difficulties is Xbox Live. Turning on that box and seeing those notifications of everyone online tugs at my social fiber. And even though I might not be able to talk (my voice travels and I have a sleeping family), I still want to be able and here my boys cry over being left down-but-not-out.

So those two impediments have led to an interesting pile of shame. Some of these games I have been itching to play, but just haven't had the chance to really give it the time that it deserves, and some I just don't want to play them for one reason or another. So without further ado I present to you, MY PILE OF SHAME! ***chronological order from most recent release dates***

  • Alan Wake (Xbox 360) - Released May 18, 2010: Now this game is the reason why I started this post. I had to force myself to remove Halo: Reach. Alan Wake is a 'pshychological thriller'/survival horror game. But in my opinion, it's more a shooter, a la Resident Evil 5. Bright Falls, the setting, is this game's Twin Peaks. There are plenty of big trees, lakes, streams, and broken down cars to get in your way and force you out of your car. The core of the game, and where the surviving happens, is at night in the woods. This is where the game's engine is at its best. While walking through the woods with just your flashlight and a gun, you can see light from a nearby checkpoint peering through the trees. But just once you think you're getting close, the wind starts to blow back and forth, light bulbs will shatter, darkness seems to move, and enimies arrive. That's when the survival starts. Reason that I stopped playing Alan Wake: See next game.

  • Red Dead Redemption (Xbox 360, Playstaion 3) - Released May 18, 2010: Rockstar's return to a sandbox of the old west is a classic game. I purchased this game because of the way it looked on a friend's TV. Yep, sure did. But I'm glad I did. The story seems compelling so far, and the 'gameplay' is solid. You play as John Martson who is somekind of an outlaw that has a nagging feeling to kill his old friend. The multiplayer for RDR is pretty good; as good as any other Rockstar game. So I stopped playing it after a week. I had fun trying to catch a better horse and get off the donkey they start you with. And going to enemy hideout to enemy hideout with a 'posse' was good. But after a while, that also got stale. I never did ask my 'posse' if they played the single player game.....guess Xbox Live got them too. Reason why I stopped playing RDR: Call of Duty: Modern Warfare 2

  • God of War 3 (Playstation 3) - Realeased March 16, 2010: Now if you're into gaming you've probably heard of the God of War series. If you haven't WAKE UP! So I'm not going to go into the reasons why Kratos is mad again, but I will tell you where I am in the story. Now if I remember correctly, I'm in this HUGE hall of a room that has these big cubes hung by chains oscillating to some end with no floor ("There's a floor, there's a floor Monte."). I don't know why I'm doing what I'm doing; this game's story seems disjointed compared to the previous two. Anyway, I'm fighting this big spider on one of the cubes with the Chains of Olympus (or whatever they are calling the main weapon that's been in all the games) and these heavy tiger gloves strapped to my fists. And for some reason I can't kill this spider and my pride won't let me turn the difficutly down a notch. Reason why I stopped playing GOW3: Frustration!

  • Yakuza 3 (Playstation 3) - Realeased March 9, 2010: Now I have never played any of the Yakuza games.....and I still haven't. This game is still in its shrink wrap waiting to be opened. I saw a few gameply videos on various sites and it kind of piqued my interests, so I picked it up with God of War 3. End of story so far. Reason why I stopped playing Yakuza 3: Never Started

  • Final Fantasy XIII - (Playstation 3, Xbox 360) - Released March 9, 2010: Now I have to preface this game with a few details. After watching some videos of Persona 4 I actually got interested in turn-based Role Playing Games. Before that, I would never have touched it. Yeah I said it! Also, before I purchased FFXIII I did some research to find out what previous games of the series I should try out. I picked up FFX from the bargain bin and purchased FFVII from the Playstation Network. I started playing FFVII first, got to the point that the black guy killed his friend and stopped playing. Those graphics were terrible! I have yet to touch X because XII came out. I still don't know how anyone would have been able to play VII without FAQ's. So I finally started XIII. I enjoyed the handholding, contrary to the complaints on most message boards, because I hadn't had too much background with previous games in the series. And since I was fairly new to the series, I was overwhelmed with the size of the map when I got to Chapter 11. After I got my mind right, I made it to the second battle with the overseer of the 'planet in the sky' (bear with me since it's been almost 6 months since I played the game). I played this boss fight five times. Ok, most people with my gaming background might say that this number would be normal, and usually they would be right. But five times isn't normal in Final Fantasy terms. This particular boss battle averaged about FORTY-FIVE minutes. FF veterans might say that I probably had the wrong combintation of team members and abilities, but I feel like if I'm working that hard for forty-five minutes I should be able to beat it. That's just too long! Reason why I stopped playing FFXIII: Multiply forty-five by five and then ask me again....

  • Red Faction: Guerilla (PC, Playstation 3, Xbox 360) - Released June 2, 2009: So here is another first of mine in a series. I actually didn't purchase Guerilla; I purchased another THQ published game called Darksiders. THQ gave me a reason to buy Darksiders; buy it and get a free copy of Guerilla. So yeah, I bought Darksiders over Dante's Inferno. Reason why I stopped playing Red Faction: Guerilla: Darksiders/Never Started

  • Far Cry 2 (PC, Playstation 3, Xbox 360) - Realeased October 21, 2008: Now we're hitting 2008 and my reasoning for not playing certain games has pretty much been forgotten. But I am constantly reminded about Far Cry 2 because of the online communities that I am a part of. People online tell about the visceral aspects of the game (before Viscreal Games). I just remember the long car ride in the opening of the game and trying to pull a bullet out of my arm. I will return to that island???? Can't remember if that game was on an island or Africa.....oh well. Reason why I stopped playing Far Cry 2: I'm sorry, what game?

  • Army of Two (Playstation 3, Xbox 360) - Released March 4, 2008: NICE!!! No, not really. But I'm sure I heard that word a few times in the bro-tastic co-operative thrid-person shooter (more like third-person shi...well, you know what I mean). I don't know, but it's something about this game that rubbed me the wrong way, no pun intended. Army of Two's 'thing' was the Aggro system. It's used to tell the enemy AI to focus on one guy while the other guy turns almost invisible and flanks to the sides to dispatch of enemies. Basically, one guy shoots while the other one moves. But wait, you can 'bling' out your weapons with weapon and shield attachments, different colors, and even have the guns made out of gold and diamonds and this adds to your Aggro meter (????). Shall I go on???? Reason why I stopped playing Army of Two: Blinged out Aggro Bro!!!

  • No More Heroes (Wii) - Released January 22, 2008: I didn't purchase No More Heroes back in '08. I got this shortly after Father's Day 2010 because my wonderful wife bought me a Wii. I was looking at the back log of games available and this one looked fun to play. However, because of the next game I have yet to open No More Heroes. Reason why I stopped playing No More Heroes: See next game.

  • Super Mario Galaxy (Wii) - Released November 12, 2007: The third of three games that I've played on the Wii (Twilight Princess from my first Wii that I sold and Super Paper Mario that i finished after Father's Day 2010) is probably one of the best games that I've played in my life. Uuuh huh, yep (King of the Hill). After I got used to being upside down and running towards myself, I realized how GREAT this game is. The gameply is fluid and it's just FUN. In my opinion, this game opened my eyes like the first time I had to blow into a Nintendo cartridge. With a good group of my online friends playing and being mad at Gears of War 2, I felt good being happy playing Galaxy and actually enjoying myself. However.... Reason why I stopped playing Super Mario Galaxy: Call of Duty: Modern Warfare 2/Gears of War 2

  • The Orange Box (PC, Playstaion 3, Xbox 360) - Released October 10, 2007: Now I'll probably get the most heat from the internet because of what I haven't finished in this group of games. Namely, the Half Life series. Not sure where I am in this City 17 campaign, but I do know that I am not on either of the episodes. I am still in Half-Life 2 proper. And I'm sure some will be upset with the reason shy I stopped play the game. Why I stopped playing The Orange Box: Call of duty 4: Modern Warfare.

    So, when it's all said and done there is one question, why am I not finishing games? Answer: Multiplayer Made Me Dot IT!!!!!
          

  

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Halo: Reach Campaign Discussion

 
 


*****BOMBS BELOW*****
(that means spoilers in stlgamer language)

I wanted to post this to spark a discussion about the Halo: Reach campaign.  Compared to the other installments, sans ODST and Halo Wars, Bungie created art.  Yeah I said it, a piece to be played and enjoyed well into the future.  As the STLGamer crew and myself played through the game, I noticed the two differences between Reach and the previous Halo games.  In my opinion, it was tone and the absence of the flood.

Bungie took the one big piece out of the ODST 'expansion' and built on that for Reach.  The dark tone was made apparent in the openning cutscene of the game, sewn into integral parts of the campaign, and showed its ass after the credits.  For me, seeing that helmet, stuck in the ground as if it was planted by the covenant, at the beginning of the game let me know that this was not going to be a happy ending (not too mention that I was keen to the story of planet Reach).  One by one you learned about your Noble team and soon they all died.  But they all just didn't die like the Carmines from the Gears of War series (well not all of them at least), they all died trying to give Reach one last push for salvation.  The one part that got me was when Jorge (spelled like Hor - Hey but spoken like George) took off his helmet grabbed Noble 6 by his arms and through him off the covenant ship thnking that he sacrificed himself for Reach.  The music, the muffled in-space audio, and seeing myself being thrown in first person added to the immersion of the 'experience'.  This was one example of the epic tone of the game.

As for the ending, I heard that there was a unique epilogue after the credits but really Bungie?!?!  Seeing my HUD pop up, gun in hand, and seeing the words "Current Objective: SURVIVE" blew my mind.  It's just something you have to experience.

To my second note, the lack of Flood being in the game is pretty self explanatory.  There is no flood because the game is not on a Halo.  But because of that, the story does not suffer from their existence.  Sure, the use of a Shotgun to the flood feels good, but the story arc that explains why and how makes no since.  You try and make a vampire/zombie species have an exuberant back story, dont' worry....I'll wait.  Suffice it to say that the previous Halo game stories are really interesting until their stopped short to come up with something to do with the Flood.

All in all, Reach is an epic story.  And it should be played even if you've soured on previous Halo games, or if you're a newcomer to the series (really????).  At least in my opinion.  What do the rest of you think????    

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Bungie Nooooooooo!!!!!!!!!!!!!!!!!!!!!!!!


After closing the books on another team meeting at work this morning, I thought I'd jump over to GB to check out the morning news or maybe catch up on some endurance runs.  But what in the world did I see, Bungie jumped over to Koticks backyard and signed a 10 year publishing deal with Activision.  Now I know that Microsoft has the rights to the Halo franchise and anything new that Bungie comes up with would be their own IP, but WOW.....ACTIVISION?!?!?!?!?! 
 
Bungie's statement this morning to continue their plans to "rule the world" is comforting, but my stomach has still yet to rise up from seeing the initial headlines.  With all of the controversies, the read between the lines shots back and forth about Brutal Legend, and the ever so changing and very topical Activision/Infinity Ward beef, why would Bungie want to be associated with this company?
 
Now I'm not going to say I know anything about the specifics of their deal, but a saying starts to reverberate in my head that a lot of parents tell their children......"Your guilty by association!"
18 Comments