I don't know anything about this particular project, but I have supported other projects on Kickstarter and I think that - especially in the games world - it is important that projects do fail to raise their money. There's a big "gold rush' mentality from new Kickstarter backers, and you see a lot of projects being floated that are very weak or speculative indeed. Project starters need to realise that this is not money for nothing and their kicks for free.
The project that I am carefully watching is Godus. Now, personally I think that Peter Molyneux is someone who has never been "punished" for making promises that he didn't keep ... I would love for this project to fail. But, bystanders cannot make a project fail ... they can only watch, and I find it amazing that the project is half way through and less than 50% funded. If nothing else, that shows that the same community that massively overfunded Project Eternity is at least sceptical when it comes to this game.
That's great ... that's how it should be. Backers should back the projects that they want to see funded, not just the ones with star names attached. The failures are just as important as the successes.
Obviously we want to see as many developers and software programmers in work as possible, and I can feel for the guys who lost out on their funding here, but the success of non-viable projects is in no one's interest, and it's pretty clear from the article here that the project could not have succeeded with only its minimal funding.
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