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SourMillennia

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A Thought on Independent Games

I was recently reading about this new group known as 'Indie Fund' (co-founded by Braid creator Johnathon Blow) that helps provide funding and publishing assistance for independent developers, and it made me think a bit about indie games, mostly in two main ways.
 
1.) Do indie games turn a sizable enough profit for publishers to invest in them? They usually have a small staff and thus less overheard for basic personnel expenses, but is it worth the time and effort to promote indie games at all? I know some are popular, but the vast majority seemingly (at least to me) disappear into the pixelated ether never to be seen again.
 
2.) Are indie games consistently good? Obviously, there are major games that are released that lack in quality, but this endearment towards indie games by the videogame media (Giant Bomb tends to not be too enamored with indie developers) is a bit confusing to me. There have been startling successes, the aforementioned Braid comes to mind (and Limbo also looks to be quite good), but I would wager that the vast majority of indie games are not that good or worth promoting. Of course, now one gets into the awkward 'art for art's sake' argument over whether or not games need to actually turn a profit/reach a large audience to be considered successful, to me these are the requirements for a game to claim any sort of success...though there are many that would probably disagree with me on this.
 
What about all of you out there in Giantbomb land? Am I totally wrong, am I too centered on the $'s? Let me know, and also let me know what you all think...I'm interested to hear your thoughts!

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