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Stahlbrand

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I wish I had bought the PC version of DR2

I'm really enjoying DR2 so far, I've put a dozen hours in or so -- enough to play the first bit a few times and go on a survivor-only run through to the D ending and end up at level 37 or so.
 
I have a great gaming computer, and I had a hard time deciding between getting the game on PC or my 360.  In the end I decided that I would go with the 360 because I had played the first on on the 360 (obviously), I had played Case Zero, and I might play co-op with it eventually.  I also held GFWL against the PC version, because I didn't really want to have to mess with that, or get those dubious PC achievements on my record (merely personal preference).
 
I was, however just listening to the Bombcast while taking care of the dishes, and hearing them talk about the game running at 1920x1080 at a solid 60fps with snap-fast load times.
 
I really wish they had made a PC demo.  I didn't know if this was going to be a 'good' PC port, or if it was going to be one of those 'no better than the console' ports.
 
Oh well, money spent and time invested, no point in going back now.  Maybe if they put DR2 on sale during one of their crazy Steam sales....
 
So, if you're reading this and trying to decide between PC and console, go with the PC if you have an up to date box.

25 Comments

Team ICO games: Franchise Sequels?

I wonder if anybody can resolve a discussion I've been having elsewhere:
 
Would you say that the Team ICO games (Ico, Shadow of the Colossus, and The Last Guardian) are a series?  Do they all happen in the same narrative world?  Do characters span the games?  Will colossi exist in The Last Guardian?   Are they just three games that happen to be made by the same small studio?
 
Please comment your opinion - I didn't play Ico or SotC myself, but heard good things about them.

11 Comments

What if Natal worked with props?

 Okay, I've haven't been sold on Natal yet.  I'm intrigued by the possibilities, but given what little we've heard, I am not optimistic overall.
 
One thing occurred to me today, looking at the image on the front page of a wii-mote SMG that looks like a CZ 75 machine pistol....  What if Natal could scan and track props?  Is waving a plastic gun at the screen less lame than waving your fingers around?  I would say; yes, by a hair.
 
But if the promo videos and demos they've shown are to be believed at face value, there is no reason that it couldn't.  Perhaps the orange tip on plastic guns sold in North America could come to some good (besides, you know, not getting kids shot by trigger happy cops as often).  Maybe a few small reflective stickers on any long object (metre stick, plastic sword, cardboard tube) could create a Natal-traceable sword.

If you think about that in the context of a game like Force Unleashed where hand gesturing for force lightning and waving around a cardboard tube (or Force FX over-priced plastic light sabre) could actually be kind of neat.  Still not sure how you make a compelling game without traditional controller inputs for walking and jumping, but I'll hope the guys paid to solve such problems can come up with a solution.

Anyway, if they show something like this next week, I'm giving myself a hearty pat on the back.

9 Comments

Secrecy and Valve and Bethesda Game Studios

 Valve and Bethesda are major developers with many things in common, the most notable being that they both make great games, that they are silent as a tomb until they have something they want to say, and that they will take as long as they please between games.
 
It is frustrating for the fan, waiting to hear news of a new project of follow up for sometimes years of radio silence.
 
They must make a fair amount of money to spend so much time cloistered in development between major releases.  Not being owned and micro-managed by EA, Activision, or the like probably helps too.
 
One could go mad reading the enthusiest forums for these developers; the nit-picking and fantasy parsing of every tidbit of communication from the studio, the holy-war-furor of the flame battles between factions of fans who believe a particular portent means an announcement will come soon, and those who interpret it to mean the project has been candled.  The spread and mutation of misinformation is doubly vexing as it erodes the value of the few facts that exist.

If you've been looking for word of Episode 3, or the next Elder Scrolls game, or even the next "Meet the" video, you have probably at least seen the edge of this information abyss, and I recommend if possible to avoid taking the plunge.

On the Bethsoft forums, they are on thread (THREAD, not page) 34 of TES 5 speculation.  People are trawling patent filings held by Bethesda for clues, getting into legal debates about copyright expiry and proof of commercial use.  It is madness, and sadly, it has taken me in.

The secretive nature of these companies provide them several benefits, but boy is it hard on the fans.

4 Comments

My E3 2010 wishlist

Well, E3 is almost upon us again, and many pre-E3 announcments have already given away the surprises, or told us what we will soon be suprised with, roughly.
 
As far as things not yet said, I'm hoping to get at least some hint as to what Bethseda Games Studios has been working on since Fallout 3 was released, or what exactly Zenimax Online Games is doing in the MMO space.  Even if Todd Howard just says "Elder Scrolls 5 is a thing that is definantly happening, more info next year" it would be something.
 
I would also like to hear about the next Saints Row game.  To my knowledge, nothing has been said about it, but the general feeling is that it is Volition's next product.
 
Will the Move be meaningfully different from the Wiimote, and how much will it cost to do it right?  What about Natal, WTF is it going to be, garbage or something?
 
We will soon find out.

3 Comments