GiantBomb dudes placidly staring at a smash bros announcement while the office next door loses their fucking mind is the most GiantBomb thing ever and I love it.
I'd have given it at 3.5/5 because I'm a rebel like that. I totally agree about the endgame slog being bit tedious. World 3 was the last place I felt an appropriate level of challenge (plus OMG that fucking boss fight). World 4 didn't feel like it added anything other than 20% more health to enemies.
One of my biggest complaints would be the movement; which initially I thought I would love. I had assumed that, if it was utilized correctly, it was a way to always be one step ahead of the enemy and constantly keep them flanked or on lower ground. In reality, it meant attempts to keep my team in cover were futile, as they were just as mobile as me and constantly uprooted my attempts to hold a position. Im sure much of that is due to the hit detection being boiled down to only 3 options (0,50 or 100%) thus meaning you would need to always get a shot or else matches would take forever, but that is the exact kind of balancing act these kinds of tactical games need to nail.
Overall I really enjoyed how weird of a thing this game was but there were enough small problems to weight it down from a proper 4/5.
I'm so sick of this shit. You people arguing about "was it ever good" is missing the point. The point is--HIS NAME IS ROBOTNIK AND I REFUSE TO HEAR OTHERWISE!!
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