Patrick, I see where you are coming from as far as criticism is concerned and I agree 100% when that criticism measures up to the ideas that you are putting forth. Unfortunately, it seems to be an increasing occurrence where the people doing the criticism are leaning on an incredibly shallow and superficial explanations as to what they feel is wrong with a game. Too many times I have heard you say, "the writing was just bad." Well that is not good enough, especially if you want to label yourself a critic. The thing about it is I know, and I think most people here recognize, that you (and some others) are capable of meaningful thoughtful critiques and I am baffled as to why this elementary level of criticism could ever see the light of day on the site or on the podcasts.
I know their are some inherent trouble spots when it comes to reviews. People are afraid of spoilers to an absolute stupid degree, and it is hamstringing the medium. How can you (the royal you, not you specifically) give a thorough critique if you are forced to avoid a significant piece of the package that you are reviewing?
There has been some talk on the podcasts, mostly from Jeff, about rethinking the way that reviews are done, and my suggestion would be to say, "fuck spoilers." There is no part of the game that is off limits as far as a review is concerned, and a review is not complete until every part has been touched. Of course you aren't going to go through and recount everything that happens, but if there is something that has an impact on the product, for good or for ill, it shouldn't be left out. Not only will that lead to better criticism and more thorough discussions, it will pull you guys away from the current level of dumb reviews that littler the Games Media Group Think.
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