GOTY 2020: This Time, It's GOTY
In a year that needed as much joy, relaxation, and escapism, these games dared to do more. Far more in some cases, and juuuuuuuuuuust barely above more in others.
HONORABLE MENTIONS!
Bloodstained: Curse of the Moon 2
An unexpectedly excellent follow-up to the unexpectedly excellent Kickstarter rewards prequel game, Bloodstained Curse of the Moon 2 takes the old-school Castlevania feel of the first game, and stretches it just about to its breaking point. But that “just about” is an important qualifier as the game can get a little repetitive, replaying the same levels over and over, but with a completely different loadout of characters and abilities, the game manages to stay fresh combining old-school challenge with deeper, wider content. All that said: it overstays and repeats just a LITTLE too much to make the list, but is an easy #11, if the list extended that far.
This would be higher on my list, and probably #1, but I haven’t played enough of it to truly judge it as it seems like the kind of game I shouldn’t rush through for the sake of a fake deadline, seeing as how I’m not being paid/asked to make this list. The combination of farming and managing people to make them happy, coupled with a mellow “sort of” combat is something I can see myself enjoying very, very much in the coming year. A more directed Stardew Valley is something I’m behind.
I'm only 2 hours in and there's no way I'm finishing it before the 25th, but so far so good! Guess what: more daddy-issues, more absurdity, MORE YAKUZA GAMES!
Wait! Don’t go! This winds up on my mentions with about a hundred asterixes, but here’s the thing: sometimes all you need is a fun, pleasant videogame to keep your hands occupied and use as an excuse to listen to a podcast or watch a Youtube series about terrible English-dubbed Dutch animation. And while this game didn’t quite have the staying power I hoped it would, I have learnt at this stage to disregard “roadmaps” and “future plans” on live service games. So when I heard about a “surprisingly heartfelt and excellent” story campaign in addition to a workable, functional, replayable endgame starring a squadron of characters with actual, diverse powersets, I figured check it out. And honestly? It delivered EXACTLY that. Nothing more, which is disappointing, but as a longtime comics fan, anytime a game or piece of media can show me something truly new and different with old characters, I appreciate it. That said: its flaws are all there. The UI is a mess, it’s unstable, and the ‘roadmap’ has led us down a dead end and I’m pretty sure I can hear a revving chainsaw in the distance getting closer. But it’s still too much fun, as is, to disregard entirely.