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unhappycanadian

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unhappycanadian

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#1  Edited By unhappycanadian

@mosespippy: As a college student, my entire social life pretty much revolves around these applications. I definitely respect you for being able to just walk away from them, but for me it pretty much mean throwing out social contact

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unhappycanadian

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#2  Edited By unhappycanadian

My bad guys, saying they "force me to use twitter" was a hyperbole. I was referring to the fact that it has become a phenomenon that is impossible to avoid, like wearing vans, using facebook and masturbating on chatroulette. Obviously I have a choice, the problem is that all my friends, including at college and online, use it religiously. It has become so prominent that if I don't get involved I'll be left in the dust like clowns or the amish

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unhappycanadian

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#4  Edited By unhappycanadian

Major League Gaming has released a fair amount of coverage of the multiplayer for the new Halo 4 game, and I am quite surprised. The rumors I had heard about the game had made me very skeptical, such as the game being more like Call of Duty, but 343 studios have been handling the project quite well from the looks of things and if they keep tweaking things there may be another enjoyable Halo on the horizon.

The main problem I had with Halo: Reach was its lackluster set of maps. While it did have the vast "forge world" it did not do enough to make sure that forged maps would show up in the multiplayer, making a less-than-enjoyable experience. The two maps they showed looked better than any of the Reach maps, but it is still only two maps. Based on the incredible level design, though, hopefully 343 is able to create a good amount of maps that are of the same quality and polish.

Reach also had a big problem of overpowered armor abilities. Playing Slayer was absolutely frustrating due to the inane use of jetpacks and armor lock. Jet packs made for tedious and contrived gameplay, while armor lock slowed the gameplay down a ton and both just made it feel less fun. The bad news is that it seems that armor abilities are still a problem, but this time it is a single powerful armor ability. The Promethian Vision is essentially a sonar that allows you to see players through walls. I understand the developers are still workshopping the whole production of the game, but the radar is way more powerful than anything I wanted to see from the game. I do not think many people will be enjoying the multiplayer if this perk stays the way it is because it looks like it would absolutely ruin any attempt of a tactical performance and overall just hinder the fun of the game.

Other than that, I have liked what I've heard. The idea of weapon drops not only happening on map, but as kill-streaks is one I find intriguing, and I will be excited to see what it becomes. Overall, it will be nice to see what a studio other than Bungie can add to the wonderful universe we know and love.

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unhappycanadian

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#5  Edited By unhappycanadian

I had heard many observations told about the new Star Wars IP, with the main statement being that it was kind of like Uncharted meets Star Wars. Many news outlets had made a statement similar to this, which normally bugs me. Traditionally, news sites compare new projects to games that have previously been released as a way of describing the game with as little work as possible, and often it is not a very accurate description. A good example of this is people comparing most open world games to Grand Theft Auto, when in fact the game being released is a very different experience. In the case of Star Wars: 1313, though, these statements are absolutely accurate. It does not even look like "Uncharted meets Star Wars" as much as it is Uncharted with a Star Wars skin. While I was watching the preview, I could have sworn I was watching the Uncharted 2 demo from a few years earlier. The takedowns from behind cover, the shooting...actually the whole combat system looks exactly the same. Heck, the whole scene where the protagonist is hanging off of a ship looks like it was taken right out of Uncharted 3.

I am not trying to say any of this is a bad thing. The Uncharted series is made of wonderful games, and by the time they were done the third iteration Naughty Dog had third person combat polished to a sheen. I would much rather have a Star Wars game that copies Uncharted than Dance Central. That being said, it is a shame that Lucas Arts could not go the same route as the Batman games and make a great game that was all their own.

With the past few Star Wars games not turning out so hot, I can understand why this is the path they chose. I just hope the game has a decent story to go with it.

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