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vagrantwalrus

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Sanay's 2024 Games

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  • VR mode for this game was great. I think the difference in budget between an RE game and a regular vr zombie game is vast primarily in the difference in the art and horror. like most vr zombie games are a little bit cartoony probably due to budget, while RE is super high budget and just translates down better, making the game much scarier. Although I don't really see why people think it is so good, it was good for an RE game, and that is a pretty high bar, but it didn't seem like anything to special compared to the other RE games I have played

  • Love the story in this, kind of wish I had main lined it more, the side content in this one was a little bit lacking with the main mini game being kind of mid and really time consuming to complete. This also suffered from what I felt was the major downside of 7, playing the game requires you to overcome a really high bar a bit too close to the end that makes you overpowered for the finale which is a little bit lame, seemed more avoidable in this one though since the mini game was not worth completing. The way the story mixes with 7 is pretty cool too, wish it came out closer to the launch of 7 rather than 8 though.

  • Really great game, telling a relatable story for most immigrants I think, it isn't super deep and doesn't feel like it addresses a lot of things that it brings up, but it isn't that type of game. If it was a longer story that was about addressing social issues I would be harder on it, but feels like it has a lot of heart and is trying to tell a short and interesting story and its better for it to stick with what they set out to make. The recipe puzzles were great too. idk how I'm supposed to feel about some parts of it though, since I am still in some of those stages of life.

  • Pretty great podcast game, the gameplay could definitely be a little cleaner, just the way that things interact sometimes is odd, had a few fish clip into walls and not be able to get them out. I wish the management part of the game had more too it, like they gradually kept rolling more and more into it, but it felt like they kept adding more busy work instead of anything that contributed to the actual game. The story was pretty fun overall, I think it could have been a little better about pacing though, in the middle it gets kind of stretched out and makes progress feel pretty slow. The combat and minigames were pretty cool, and it was cool how many little minigames they added and didn't overuse, very yakuza-esque in that way.

  • the aesthetic and game modes are super fun in this, and the microtransactions/battle passes don't feel super up in your face, since they are just cosmetics its pretty easy to ignore.

  • I wish some of the anomalies were a bit more noticeable, but overall very cool vibe also could have done without the camera shake by default

  • I don't think this game really does anything for me, I won a run, and didn't really feel anything, seems like all the fun stuff is pretty locked away. too many games doing this lately, like I get it for a 20-100hr rpg or whatever, I know what I am getting myself into there, but with a short run based game, idk that I care to engage with it enough to actually get to the fun stuff.

  • beat this on the second run, but the vibes are very cool. Too easy if you just know statistics though lol.

  • This game is so much better when you use the assist settings, its just way to punishing normally, and all the dlc adds so much interesting stuff that I want to play and explore, but without the assist settings there is no way i would have played any of it, its just not fun the way you just reach an unavoidable situation and get destroyed. The visual chaos is also a lot to deal with, I really wish they ley you have 3 weapon slots, because it really feels like you have to have a shield and that takes up a whole slot, so you just get a ranged, spell, or melee weapon to go with it which is a bit of a bummer. Also it takes way too long to unlock things, they should just give you more weapons and stuff at a quicker rate, it just feels like they are holding back all of the fun for way too long. I also feel like the ability slots are a waste of space none of them feel useful enough for me to remember to use them.

  • this is a really cool little experience, the bulk of it was a little bit lame, and I didn't like it initially, but the way they twist it in the last third was really great and it is all so short that it is more than made up with that. I did find the blinking mechanic to be a little janky, but it worked fine overall, and served as an interesting way to tell a story. However the lack of movement, and intractability was a little disappointing, and being forced to stand in the same spot for so long and not being able to move, and having it just black out the whole screen if you move at all was very annoying, I wish they had let you explore the environment a bit more and not forced the perspective they way they did, it made the whole thing a little awkward.