MX vs ATV vs Forza vs Gran Turismo vs Ridge Racer

vs F1 vs Virtua Racing vs Burnout vs GRID vs DIRT vs

Banned: Burnout Paradise. Too Good. Best game ever. Not allowed. unfair.

List items

  • Pure arcade structure & clean ass racing. Love that low poly shit. Captures a surprising amount of the appeal of the F1 Game, but abstracted a ton & cuts out everything that isn't the racing.

  • Doing the same lap over & over is very meditative. Slightly prettier than 2018 & with a slightly more involved campaign. Plus I actually know all the drivers in this one, so I get the weird sense of familiarity that I guess all sports Fans do when they play 2K or whatever.

  • STAR WARS METALLICA

  • Fast & flippy. Wild in VR. Weapon stuff kinda detracts from it, tho

  • DiRT Rally is a very chill game that feels like dying while I'm playing it and makes me want to puke immediately after i stop.

  • PSP-ass half way between low-poly A E S T H E T I C PS1 graphics & shitty grey-brown 'realistic' ps3 graphics are a drag, but everything else about the presentation is great (music, UI, the radio (?) guy who yells every time I hit the NOS). Still a track focused racer, but the handling is so silly. Never stop drifting.

  • It's the like the other one but with a bit more

  • Arcade/sim sweet spot, 100 million hours of gameplay, lotsa fun ass car variety. Hot Wheels thing + generally more open roads makes it better than 4

  • Cylinder tracks fucking suck. Less Polygons makes it feel faster than Fast RMX, somehow. Music is much more metal than I expected & real real good.

  • Better performance than 3 & set piece races are cool, but no hotwheels & roads are too tight for a lot of styles. Feels more grindy, too, with the online focus. But the Horizon series is better driving games than they are racing games. More focused on exploring & variety & just feeling the car than improving laps.

  • Amazing sense of speed. Would be higher if I could play in VR and enjoyed the 2 color system more. Still might be. I'm still playing it more than most of these others on account of it being on switch.

    Difficulty spikes pretty hard after the first handful of championships. It’s a shame because the environments are really really cool (tho i hate the circular tracks and fast thin obstacles and jumps), but the way to get better feels like more about just hitting the right boost pads and stuff and the turning isn’t nearly as satisfying as the wipeout air brakes so i don’t feel motivated to actually improve.

  • It's like Burnout

  • It's got the ska (or close enough). Car handling is worse than Revenge, but it's more focused on racing, and the racing has more of the classic Burnout avoiding oncoming traffic feel.

  • It's like the Uncharted of video games. Driving is less interesting than blur & sim racers (there isn’t even a handbrake button ) but it’s not as frustrating either, so I’m more likely to go back to this when I want spectacle racing

  • Better handling than Takedown, and I like the focus on shortcuts, but the music feels off and the levels have way less dodging oncoming traffic

  • God that opening is cool as fuck

  • Frosted tips “real race driver” says drive safe then ridiculous cg car bullshit then "To the WINDOWWWWW..." starts playing as the title screen loads up.

  • Coolest game ever made, but more about the joy of driving than precise racing

  • The first environment is amazing and if the whole game was just repeating runs for better times with that scope and environment, this would be in the top 10, but the 2 offroad environments after that just suck. I really can't stand the way the handling on those makes the slightest bumps and inexplicably derail everything. I didn't even get to the final environment cuz I uninstalled the game out of frustration.

  • Style & Aesthetic hold up 100000% more than I expected. Driving feels good & very arcadey. But rubber-banding is super obvious and frustrating.

  • Not as cool as Papa

  • I'm into the bad FMV & the cars feel pretty good, but the open world is kinda depressing? It's always night, which looks cool but sucks to spend a bunch of time in, & the roads are complex enough that following the GPS from race to race is annoying.

  • Similar driving model to the reboot, but with a more open & fun world but no FMV fist-bumps

  • I love these ps1 environments. Feels real fast. More obstacle avoidance than racing, tho.

  • More serious track racing style than the first 2 but you're still expected to bump into cars constantly and drift around every corner. Handles a lot better than those older ones, tho, which adds a lot.

  • WRECKED COP

  • Real simple & dumb, nice short races for mobile. Wish it controlled a bit more tight, tho

  • Don't love the handling but the game structure is fine.

  • Has more flavor than 1 but we arent at full Ska yet. Feels fast, racing was exciting and competitive. Only reason this is so low on the list is because i know this franchise can go so much harder on every single thing that defines it

  • Greybrown as f, boring story setup, don't like the point on the arcade-sim spectrum it lands on. Cars feel heavy but drift really easily. Minor contact or just losing control can lead into spinning out.

  • Commits to the Cockpit view, but the edgy thrill-seeking vibe is at odds with the strict & focused track racing

  • feels fast, but too simple even vs Asphalt

  • bit more committed than I want from a mobile racer, & there's no racing line, which is baffling for this style of thing

  • Cars are so slippery. Feels like a constant struggle to keep from spinning out. Rewind system doesn't go back far enough to be useful & a minor screwup can ruin the whole race for good, with no other options

  • More about staying on track and not exploding than actual racing, but that kinda fits the whole 'F1 but even crazier' thing it's going for.

  • Decent Driving model (really responsive, but drifting slows you down way too much), but the game structure is super boring. The online world thing feels barely thought out.

  • Feels real fast, like the ps1 is barely keeping up. More cars than 1, but keeps the same structure & races are hard in a way that makes it hard to tell what I'm even supposed to do to advance. A few tracks are real cool, tho

  • Most Cars > Boats (> Water Bikes)

  • The bones are here - focus on avoiding traffic, building meter by driving reckless - but the structure and attitude are yet to be found.

  • Cars handle like plastic toys but still take absurdly long to accelerate & the pc version keeps losing my controller after a race or 2

  • Doesn't feel as fast as 2, Cop chases feel annoying more than fun (probably cuz I've played the other games since this)

  • The idea of Crazy Taxi (It's a Crazy Taxi!) is a lot more fun than actually playing Crazy Taxi.

  • More an ad for a car magazine than an actual racing game. Appreciate the low poly aesthetic & cockpit view but not much else going on here

  • Cars > Water bikes

  • Feels slow & stiff, & I don't really like kart racers, but you can play as Ulala or an Outrun Arcade Cab, so that's cool

  • Lotta screen shake to cover up how boring the car is to drive. Takes so long to start turning & then when it does, it goes way further than you want. No idea what I'm supposed to do or where I'm going.

  • It's just a prefab terrain? Hard to tell where to go & how to land. Tricks system sucks, don't even think you can backflip.