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veektarius

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Xbox Game Pass Speed Dating

I recently subscribed to Xbox Game Pass, primarily because there were a number of games available I had always had some intention of playing, but not enough interest to pay for them individually. Given that I am not buying these games, I feel no obligation to try and complete things I don't like. This will be a log of my experiences. Maybe they can guide your own decisions. Or better yet, maybe you have some of your own to share.

Game 1: Defense Grid 2

Why: Because I didn't hate the first one and was looking for something relaxing.

Time to deletion: One level, maybe 15 minutes

I don't hate tower defense in principal, but more recent iterations have involved more active player participation for good reason. The biggest problem with DG2 was how long the stages are. It's bad enough when I'm bored with how easy it is, I can't imagine how I'd feel replaying a level. And why are these three people talking so much? Who are they? Why do I care? (Answer, I don't. Deleted)

Game 2: Sacred 3

Why: I actually played quite a bit of Sacred 2. There were a few times I was bored and scanning XBL and almost pulled the trigger on this.

TtD: Three levels. Maybe 45 minutes.

Sacred has a history as an unabashedly b-tier version of other, more popular (and better made) Computer RPGs from the 90s and early 00s. Nevertheless, it did combine things in a manner that was pretty much all its own. I don't love any Sacred game, but if there were another one and I could play it for free, I would. So I did. It turns out the thing that Sacred 3 is trying most to be is something like Gauntlet. Its perspective evokes past Sacred Games, but the combat is extremely mashy, it has an extremely stripped-down equipment system, and the only thing it does to try and maintain your interest is bombard you with a ton of aggressively tongue-in-cheek dialogue. I had some kind of companion spirit who had a schtick based around intentionally awful pick-up lines (though I do have to give them credit for "I could drown in your... river of eyes... I messed that up") and I decided whether I would continue based on the next companion they gave me. It turned out to be a woman who sings everything like a showtune. Deleted.

Game 3: Dark Void

Why: I really wanted Dark Void before reviews came out and told me my time was better spent elsewhere..

TtD: About 5 hours.

My main interest came from the WW2 aesthetic and the Bear Mccreary (of BSG fame) soundtrack. For a little while, I was impressed with what the game had - its approach to battle areas was a little like Halo with a dash of Just Cause 2. Unfortunately, the game wasn't nearly fun enough to play. I was thinking that if Capcom had managed to infuse the shooting with a bit of Binary Domain's kinetic brutality, it would have gone a long way. But the real Achilles heel of the game is the flying. A combination of unresponsive controls, tight combat areas, low health and a lack of tracking weapons make for a frustrating experience. I eventually reached a flying mission I was legitimately not sure how to beat. I thought about looking up a guide, then realized that I didn't like the story, which did basically nothing with its setting to spice up a very Stargate-esque plot, nearly enough to put up with that kind of roadblock. Deleted.

Game 4: The Swapper

Why: It came highly recommended
TtD: 2-2.5 hours?

The game had a very novel mechanic and I genuinely enjoyed solving some of the puzzles. The sound design was grating, though - nothing I hate more than a silent game. Looking at you, ME:A. About what seems to be halfway through, I ran into some problems I couldn't solve and looked up one solution, then a second. It seemed like the game was starting to hinge its solutions on standing on the edges of buttons and slipping teleports into split-second, pixel-perfect window. At this point, I decided I could move on. Deleted.

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