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vsharres

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vsharres

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vsharres

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Edited By vsharres

@obikwiet: The answer to your question is in that big text document just below the score.

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vsharres

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Great unfinished!...Game looks awesome, glad Phil is feeling posi again, the dude is really talented.

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vsharres

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vsharres

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The best part is getting to this page by typing in the browser f1.cool

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vsharres

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@dovah said:

I always respect Jeff but he's at his absolute best doing interviews that draw in his knowledge and experience and the name he created for himself in the industry.

I wish he could do an interview segment with people on a couch at least once a month or so. It doesn't all have to be focused on playing games.

Or even more content like Brad did with the Uncharted developer. Brad did a great job in that one as well.

I second that

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vsharres

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Edited By vsharres
@assinass said:

14:15

WTF IS GOING ON?! WHO ARE THESE OTHER PEOPLE TALKING?!

It`s a kid and his dad speaking portuguese (Brazilian from the accent) , they are basically saying:

"Come on Dad make it work!"

"Stop talking crazy, can`t you see that it doesn't work? Its not moving"

I LMAO when I realized what they were saying

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vsharres

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I don't fully agree with the notion that just because Bioshock games did not provided good narrative options that automatically makes Levine unsuited for any interactive story project. Bioshock game where first and foremost FPS games with some agency to the player in the way he approached enemy encounters more than how he had choices with the narrative. The factor that really makes Levine a good fit for this project for me is his ability in writing amazing dialogue that usually delved in question related to human nature meshed with some sci-fi or fantastical element.

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vsharres

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Amazing feature overall, hope for more like it!

o7 forever

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vsharres

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That's what I call a duck