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WJist

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WJist

330

Forum Posts

5087

Wiki Points

5

Followers

Reviews: 4

User Lists: 7

Edited By WJist

Austin, the same feelings you have towards Overwatch are the same ones I have around Team Fortress 2 and all forms of Counter Strike. It's weird because, at heart, these games are basically Quake or Unreal Tournament-style multiplayer games. It's like....when the gameplay loop got tighter and there are more modes, it got less interesting to me? Team Fortress 2 devolved really quickly for me to who could spam Engineer turrets fastest and Counter Strike turned into Headshot City. IMHO, competitive multiplayer games almost seem better when they are more chaotic and follow a less strict rule set than an Overwatch or a Call of Duty.

And man, to answer your question: Hand of Fate is totally the game where I like all its parts, but the sum is somehow not great. A card game done in a D&D style dungeon crawler with action stages seems great...right up until the Batman-style combat feels stiff, the nature of the cards and deck building leads itself to the same scenarios over and over again, and the bosses seem very underpowered regardless of your actual Health or Equipment level. Ugh, and I really wanted a more interesting take on a card game. So much promise that didn't deliver for me, despite the ideas being solid.