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WulfBane

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WulfBane

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I'm pretty sure it doesn't count for this question, but it did bring to mind Cadence of Hyrule where it had 16-bit renditions of the music play when you bring up the menu. And yes there were shopkeeper variants of THOSE tracks as well if you brought up the menu near him.

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WulfBane

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It is worth adding that even if you don’t have the Hitman 1 access pass, Paris is temporarily available to all Hitman 3 players through June 6th.

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WulfBane

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@franzlska: I do remember Portal 2 asking you to look different directions for calisthenics after waking up, but it's hard to tell if it was actually doing it for view inversion or if it was just humor. In fact, I might want to say it doesn't do anything because I'm pretty sure in a replay of it I'd look the wrong way but didn't affect me (playing on PC).

I'll add recalling the devs for one of the Gears of War games (3?) discuss where the opening scene has you flying in on a transport and an explosion or something happens below and if you try to move the stick to look towards it, they use that to predict if you want inversion or not.

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WulfBane

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For the Iconoclas, I found out they added a scripted interaction you can trigger. Non-spoiler, if you observe who she talks with and then follow up with them, you can discover a mini opportunity.

I will say I did like how they added a few more waiters including an enforcer near the party level. I nearly got caught when I went in the storage behind the outdoor bar planning on an easy waiter disguise to find a pair of them canoodling.

spoiler version: She talks with a lady near the outdoor bar & food table and hands her a card. That lady walks away and if you knock her out, you can pick up the card. Show the card to The Iconoclast and she will meet you outside the entrance to the theatre where there is also a convenient box. Not a full “opportunity” since she isn’t COMPLETELY isolated but certainly away from the big crowds and nice little scripting event they included.

my method: After she came down, her guard was near and watching. I used the “fart bomb” briefcase trick to get her guard sick and distracted. There is also a guy on a phone call up nearby stairs I just had to watch. When he turned away, I stuck The Iconoclast with a lethal syringe and made my exit. I had seen a video with easier SA routes but this felt fun using a custom scripting event.

And an FYI because the non-story exits are kinda a pain on this map sometimes, I found online if you’re specifically in the Requiem suit (available if you own Hitman 1 GOTY pass), you can also use the shrine cave as a secret extra exit.

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WulfBane

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@shorap said:

Yep. Those Tested segments were almost always gold and the comic vine read alongs were pretty good too.

Every now and then I think back to Alex's reading of the Wonder Woman script.

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WulfBane

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#6  Edited By WulfBane

Some of the examples I see that I recognize (Spider-Man MJ & BotW Yiga hideout) weren't too bad for me but I could concede that heavy playing of Hitman and early MGS certainly trained me in "3rd person stealth pacman" and I can see it more as a puzzle of when and where to go. If your brain is wired for something different, I can see how that gameplay shift can cause trouble.

And to add an odd "Stealth sequence" that somehow got jostled free in my mind is Black & White. Yes, a stealth sequence in a literal god strategy game. No, it doesn't involve trying to sneak your 100' tall creature somewhere. It requires YOU to be stealthy. Basically it's one of those "tail this guy w/o being seen" following this guy as he climbs a mountain trail to a secret place. Again, this is a god game where for the most part you just consider that you're viewing down and zooming your camera around the land as you're doing your stuff. What you have to do stealthy here is how you navigate your CAMERA view as you watch this guy walk, do stuff, and make sure you swing the camera around if he starts to do a 180 and try to look towards you're incorporeal view point (to be fair, in multiplayer where you're camera is centered is represented to other players by a symbol you select). And of course you can't get too far or let him get out of your view or you lose him.

It's been YEARS, but I want to say that even when you do it right it can take several minutes to do this. And it's instant fail if he spots you or you let him get behind a rock.

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WulfBane

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@atheistpreacher: In some situations, it is still useful to hide drowned bodies. On The Stowaway (the last ET), I got him into that bathroom, drowned him, but for the ET, they intentionally removed the case. I figured I'd move his body near the door but into the corner with the idea it's less likely someone would see him as I left the bathroom. HOWEVER, someone was right in the line of sight and since I was over a dead body (even if it was an accident) it was suspicious and had to alt-F4 (yes, I'm scum). Redid it, left the body by the toilet and even though they saw the body as I left the room, I was nowhere near the body and it didn't get pinned on me (Hitman Logic)

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WulfBane

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@atheistpreacher: If you think the emetic dart is powerful, if you have the Hitman 2 DLC there is a remote emetic device you can unlock with mastery on the resort island. What people discovered you can do with it would make Dan Rykert proud.

It's illegal to be seen with it in your hand and I think people could notice it if it's placed just like some of the remote explosives. But if you conceal the device in a briefcase (same holds true with other remote devices/explosives), you keep the remote detonator in your pockets (if you start with it in a briefcase, you need to take it out then put it back to get the trigger).

The fun comes in that now you can walk up next to anyone you want (assuming you have a valid disguise) with briefcase & remote trigger in hand and set off the device to produce a "fart cloud" to make everyone close enough sick. Zero risk of suspicion (emetic grenade & dart guns can draw suspicion if people see you carrying/using them). You can even get multiple people sick if you stand just right. I did it to the water guru guy in the bonus Miami mission to get him and his guard sick and they each went two different ways.

BTW, you technically don't have to hide a body of someone you drowned. It's treated as an accident kill and bodies killed via an accident or poison don't invalidate silent assassin. It was useful during the Easter Egg escalation where you could green egg gas a target to the port-a-potties and drown but there isn't a convenient box to hid them in.

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WulfBane

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I heard he was around the greenhouse so I started as a gardener and brought a lethal injection. I was trying to figure out their routine and an opportunity while they were in there but then their dialog said they were going to head to the house. SOMEHOW I got lucky with coins that I pulled his guard away and was clear enough to stab him unseen for an accident poison kill (doesn't matter if his body is found)

I realize after the fact, I should have just used the ladder to the story mission's murder scene. But I took the pipe to the 2nd floor bathroom, grabbed the walking stick, used that for the secret door to that same room and took the guard's disguise from that path. Then a pipe climb up to the painting and a "did it for style" taking the other unlockable ladder down to the 2nd floor and then the side bridge exit.

As far as SA system, it is a case of don't get caught doing anything illegal. (Someone is doing something they shouldn't). Yes you trespassed and you got caught. The punishment wasn't immediate combat but someone saw you where you didn't belong so in terms of SA, you could describe it as something a witness could go back on and say "hey, there was this one guy I saw sneaking around...".

The other side of it, if you have someone see you do something illegal but they're also one of your targets, you can actually regain your SA rating if you kill them before they can report you. This was an update that came in one of the Hitman 2 patches.

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WulfBane

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#10  Edited By WulfBane

I can see Ben potentially making it down to floor 26. Perhaps he’ll have what he needs to get the Amulet (I don’t know if there is an actual fight involved). But I feel like then they will have the realization he needs to get back out and the next 25 floors back up are regenerated fresh and may not have the resources to get all the way back up.

(This spoken as someone who only read about the Rogue systems and have dabbled in NetHack and only got around 8 floors in at best before getting overwhelmed and putting it back down)