The tower defense is literally killing the experience for me. I liked having a high reputations because people would fight you on the spot, and it meant I got to stab more dudes. Now I have to use discretion, and there's literally no point to free-roaming in the game if I have to be scared for my dens everytime I want to have a little fun. I'm just going to rush through the story missions and see how much I can get for it. I've never been so disappointed.
Also I disagree about having more linear levels, that's the worst idea ever. The whole point of the AC games was that you could approach missions and assassinations from any angle, any way you wanted. Take the freedom away and you have a generic PoP-wannabe with an all-too-easy combat system.
On that note, where the hell ARE the assassinations? For a game called Assassin's Creed, I'm doing an awful lot of dull errands, boring diversions, and things that generally don't involve stabbing people in the face, which is pretty lame.
The tower defense is literally killing the experience for me. I liked having a high reputations because people would fight you on the spot, and it meant I got to stab more dudes. Now I have to use discretion, and there's literally no point to free-roaming in the game if I have to be scared for my dens everytime I want to have a little fun. I'm just going to rush through the story missions and see how much I can get for it. I've never been so disappointed.
You can get rid of having to worry about den defense pretty early along in the game. I just focused on getting masters in them as soon as I could, because I didn't really the den defense stuff either. I only had to do 2 den defenses when I played it(not counting the tutorial one), and I fought dudes and had a high rep fairly often. I did bribe heralds and whatnot to keep it down some, though, but that's because I prefer not being attacked on sight.
The tower defense is literally killing the experience for me. I liked having a high reputations because people would fight you on the spot, and it meant I got to stab more dudes. Now I have to use discretion, and there's literally no point to free-roaming in the game if I have to be scared for my dens everytime I want to have a little fun. I'm just going to rush through the story missions and see how much I can get for it. I've never been so disappointed.
You can get rid of having to worry about den defense pretty early along in the game. I just focused on getting masters in them as soon as I could, because I didn't really the den defense stuff either. I only had to do 2 den defenses when I played it(not counting the tutorial one), and I fought dudes and had a high rep fairly often. I did bribe heralds and whatnot to keep it down some, though, but that's because I prefer not being attacked on sight.
But every time I take over a den, my notoriety goes up to the point where they attack mine. How did you deal with that?
Also how do I even assign masters to a den? This game... doesn't explain things very clearly, and Ubi has ditched the concept of manuals so I have nothing to refer to.
The tower defense is literally killing the experience for me. I liked having a high reputations because people would fight you on the spot, and it meant I got to stab more dudes. Now I have to use discretion, and there's literally no point to free-roaming in the game if I have to be scared for my dens everytime I want to have a little fun. I'm just going to rush through the story missions and see how much I can get for it. I've never been so disappointed.
You can get rid of having to worry about den defense pretty early along in the game. I just focused on getting masters in them as soon as I could, because I didn't really the den defense stuff either. I only had to do 2 den defenses when I played it(not counting the tutorial one), and I fought dudes and had a high rep fairly often. I did bribe heralds and whatnot to keep it down some, though, but that's because I prefer not being attacked on sight.
But every time I take over a den, my notoriety goes up to the point where they attack mine. How did you deal with that?
Also how do I even assign masters to a den? This game... doesn't explain things very clearly, and Ubi has ditched the concept of manuals so I have nothing to refer to.
Once the notoriety was up, I would just bribe heralds mainly. I would just always bribe them whenever I saw one. And kill those other guys that would occasionally pop up on the map...I forget what they were called, but they drop the meter 50%.
The game will inform you when you can assign an assassin to a den. They have to reach level 10(I think it was 10). Once you put them in a den they can level some more. Then, you level them to their new max(15?), and go to the den to do a mission for them. Once that mission is done that particular den cannot be attacked anymore. Just focus on recruiting/leveling assassins for a bit.
I had fun with Revelations, but at the same time, kind of disappointed with it. Firstly, the tower defense wasn't fun at all. The "tutorial" tower defense part was the only time I ever did, and did all I can bribing heralds to avoid maxing out my notoriety level because I didn't want to do that bit ever again. The Desmond bits were good only because it gives you more insight on the character. The gameplay in those parts weren't so fun either. I was disappointed there weren't any cutscenes or whatever showing his experiences instead of just narration, but w/e.
There were also a lack of faction mission as well. It's like I did one for each (Romani, Mercenaries, Thieves), and then that was it. If I recall, Brotherhood had a fair amount for each. I was also hoping they'd expand more on customizing each assassin recruit other than the option to promote them to Master Assassin status, but that's all I got. And they were already Level 5, which kind of felt like was hand holding for me, in a way that the game basically did the stuff people would deem long-winded and unnecessary. They did a good job making the recruits feel like they're part of the story, giving them a bit of some personality in their MA missions, but I feel like they could've done more with it.
There were also story bits that felt inconsistent with Brotherhood. I was hoping they'd explain the stuff they introduced in the previous game, but they didn't. Not all of them. And I'm talking about specific key characters, btw. Also, where are the cryptic messages/puzzles? One of the best things about the AC franchise for me were the conspiracy theory/weaving real history with their own meta-universe features they keep going on about.
I don't know, I guess I was asking too much on Revelations, since Ubisoft did promise that all questions will be answered, but unfortunately, we're going to have to wait a while. The things that were great in Brotherhood carry over here, and the new features they added weren't much fun at all. I wish they did the notoriety and Den defense stuff differently and scrapped the tower defense crap, and some of the notable crazy things about the franchise were missing in this game. Altair's story I thought has a fitting end to the character's arc, though the Ezio stuff comes somewhat full circle only if you watch the Embers short film. Hopefully ACIII will be great, but after playing through Revelations, I'm kinda worried.
Maybe it's just me, but it seems like you're more easily noticed in Revelations than in Brotherhood. One of the reasons I enjoyed Brotherhood so much was that it specifically crafted scenarios and levels that made you feel like a really sneaky, badass motherfucker. In Revelations, it feels like all of these guards have unbelievable vision, and that scenarios are crafted to force you to get familiar with the smoke and distraction bombs, which I can do without.
@cstrang: I think you're right. Guards do seem to take notice of you quicker in Revelations than in Brotherhood. That's a shame because it forces you to play a way you might not want to play. I suggest leveling up your assassins as fast as you can. It improves the experience in two ways:
1. Protects your dens so you don't have to do the tower defense game. During my play through I did the den defense game four times. Once when the story required, two more times to defend my dens throughout the game before my assassin's were leveled, and then one last time to get the achievement.
2. Leveling up your assassins gets you the Master Assassin armor. The armor and health stats are maxed out and it also makes you harder for guards to hear or notice. Wearing that armor, I could sprint past guards on rooftops without raising suspicion. Also, it looks pretty cool.
Good to know about the master armor. I've been spending a good amount of time leveling my underlings, but I still only have the one story-given full assassin.
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