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Some action-oriented games make use of motion capture technology to make character's movements realistic.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
A gameplay mechanic where the player must make narrative decisions or dialogue choices in real-time, within a certain time limit, with their choice (or lack thereof) affecting the plot. Timed decisions are essentially a form of QTEs (quick-time events), but differ in the sense that they affect the narrative outcome.
The fifth major iteration of the Unreal Engine from Epic Games was revealed on May 13, 2020 in preparation for the new console launches of PlayStation 5 and Xbox Series X.
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