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    Rage

    Game » consists of 18 releases. Released Oct 04, 2011

    id Software's Rage combines first-person shooting, vehicular action, and "open but directed" exploration to tell the story of Earth's wretched civilization after a cataclysmic meteor strike. Militaristic authority figures, freedom-fighting rebels, criminal raiders, and twisted mutants battle each other for control of the barren wasteland Earth has become.

    Rage's PC Launch Problems Attributed to Driver Issues [UPDATED]

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    kerikxi

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    #51  Edited By kerikxi

    @Anthony: The difference is you could, and still can, load an unpatched copy of Starcraft onto any computer in the universe, and it'll work.

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    Sooty

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    #52  Edited By Sooty

    @Enigma777 said:

    And this is exactly why I game on consoles.

    Good for you.

    I'll continue playing both console and PC games instead of looking for news articles to justify my platform decisions.

    @Matthew said:

    I don't get it. I have a 580, 2500k, and plenty of RAM. If anything, this game is awesome, because it doesn't make my gpu go above 60c. The Battlefield 3 Beta is pushing the gpu temp to 87c. Rage is fun to play and is looking great on my pc...

    Uhm. Battlefield 3 is putting more load on your GPU then, simple. You bought a graphics card, do you not want games to utilise it? Temperatures increase or decrease based on the amount of load the card is under. It's not a case of one game simply being badly designed resulting in high temperatures.

    87 degrees isn't going to damage your card, seriously.

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    Elusionar

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    #53  Edited By Elusionar

    It looks visually great, but it’s not the jump forward that I was hoping for gameplay wise.

    I still have high hopes for Doom 4.

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    Dread612

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    #54  Edited By Dread612

    Couple of my friends that got this game both have ATI cards and both are getting terrible texture pop in.

    id, look you idiots, ATI makes up 32% of the market, how about you make the game functional to a sizable portion of your potential customers.

    No Caption Provided

    http://store.steampowered.com/hwsurvey

    See what I did there? I own a Nvidia card and I personally dislike ATI products because they burnt me with their driver bullshit back in the 90s. However, rather than troll ATI owners, how bout we stand up for our fellow gamers against the companies that do this and demand a better product for our $60 regardless of platform or video card.

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    Evilsbane

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    #55  Edited By Evilsbane

    *hugs* GTX570

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    DaBuddaDa

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    #56  Edited By DaBuddaDa

    This is literally the worst possible launch that could have possibly happened to id. You couldn't write a worse situation. It's too bad too, because the game is pretty sweet but nobody is going to talk about anything but the tech issues.

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    Branthog

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    #57  Edited By Branthog

    @Dread612 said:

    See what I did there? I own a Nvidia card and I personally dislike ATI products because they burnt me with their driver bullshit back in the 90s. However, rather than troll ATI owners, how bout we stand up for our fellow gamers against the companies that do this and demand a better product for our $60 regardless of platform or video card.

    Yep, I had the same experience with an expensive ATI card back around 2000 that had problems which prevented a lot of games from being playable at all. The first set of driver updates for the card took something like six damn months. Swore off ATI. In fact, the current ATI card is the first one (and I buy a new top of the line card every 12-24 months) in over a decade. Performs very well and the drivers have been great. However, I've been seeing myself leaning closer toward NVIDIA again, for my next purchase. (Part of what drove me away from NVIDIA this past time was the performance, heat, and noise issues compared to the ATI cards at the same time for the price).

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    evilrazer

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    #58  Edited By evilrazer

    Official release for Ukraine is the 7th of October, hope they gonna fix something, because I have already pre-ordered the game.

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    Ken_Foo

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    #59  Edited By Ken_Foo

    @ajamafalous: Ok... that's funny.

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    Talis12

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    #60  Edited By Talis12

    @Vegsen:

    you mean back in the day, when they could be stored on 1 floppy disk

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    jblp

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    #61  Edited By jblp

    Good news. AConsidering all I had to do to get the game smooth with little pop in was to lower the resolution, I suppose now I can just hope for smooth play at higher resolutions.

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    Enigma777

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    #62  Edited By Enigma777
    @Sooty: Wow, that sounds like a terrible way to live. 
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    NaDannMaGoGo

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    #63  Edited By NaDannMaGoGo

    Haha they blame it on the drivers...

    Haha some people even bite on that...

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    Getz

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    #64  Edited By Getz

    That's the price you pay for better performance: compatibility cluster fucks like this. But really, is it going to kill you if you can't play the game for a few days while they fix the problem? You're on a fucking computer; go play Binding of Isaac or something.

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    vhold

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    #65  Edited By vhold

    @NaDannMaGoGo said:

    Haha they blame it on the drivers...

    Haha some people even bite on that...

    A person from AMD confirms there is a driver issue : https://twitter.com/#!/CatalystCreator/status/121248985557118976

    All - don't use the current Rage performance driver - package includes very old OGL files, that's why you're seeing corruption etc
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    tapoxi

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    #66  Edited By tapoxi

    @James0890: Because Rage is an exclusively OpenGL game. I can't remember the last time a AAA titles used OpenGL instead of DirectX's Direct3D.

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    eloj

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    #67  Edited By eloj
    @NaDannMaGoGo said:

    Haha they blame it on the drivers...

    Haha some people even bite on that...

    https://twitter.com/#!/CatalystCreator/status/121248985557118976
     
    HTH.
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    Rekt_Hed

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    #68  Edited By Rekt_Hed

    Its times like this that make me glad to live in the UK when we get games later.  You yanks find all the hidden bugs and we get a patch day 1 when its released over here so its all gravy.
     
    will be interesting to see how quickly things get resolved :)

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    scraz

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    #69  Edited By scraz

    IF your running a Nvidia 400-500 GTX DO THIS

    http://forums.steampowered.com/forums/showthread.php?t=2154357&page=3

    Fixed my screen tearing issues instantly Didn't have any problems with texture loading.Game is fun as shit but god damn why didn't they add check pointing.

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    Humanity

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    #70  Edited By Humanity

    @Dread612 said:

    Couple of my friends that got this game both have ATI cards and both are getting terrible texture pop in.

    id, look you idiots, ATI makes up 32% of the market, how about you make the game functional to a sizable portion of your potential customers.

    No Caption Provided

    http://store.steampowered.com/hwsurvey

    See what I did there? I own a Nvidia card and I personally dislike ATI products because they burnt me with their driver bullshit back in the 90s. However, rather than troll ATI owners, how bout we stand up for our fellow gamers against the companies that do this and demand a better product for our $60 regardless of platform or video card.

    oh man the 90's and 2000's both! I became a huge nvidia supporter back then because their cards actually let me play my games. ATI was pure garbage back then.

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    clstirens

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    #71  Edited By clstirens

    @gbrading said:

    Kind of expected this to be honest. This is why I'm probably waiting a few months before I play Rage, to when it gets smoothed out. The same thing happens with many PC games these days, sadly.

    True, but I can't help but feel even in the 1995-2005 era of pc games, constant issues, glitches, and crashes were pretty common. Like, I'm not sure there's every been a truly "smooth sailing" experience for pc users.

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    Thor_Molecules

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    #72  Edited By Thor_Molecules

    Yeah, driver issues, or John Carmack has simply lost his touch.

    ---OH GOD, Brad please stop hitting me, it was just a joke, I swear!

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    Beiken

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    #73  Edited By Beiken

    dunno if its been posted before but i found this one i found on reddit pretty funny

    comparison between the different platforms graphicly

    http://www.sizefivegames.com/uploads/rage_satire.png

    cant wait for the release in europe on friday i think it is, jugding by this image I might run it on my pentium 4 with my voodoo graphics card! :D HEY its an id game afterall

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    Humanity

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    #74  Edited By Humanity

    Chiming in for the "this is why I stopped playing pc games" crowd. I used to be a hardcore pc gamer and didn't even own consoles as a kid growing up. This sorta stuff just completely burned me out and I very rarely look back.

    I do have very fond BF1942, Enemy Territory and Fallout 1+2 moments. Fallout 3 really hurt..wish Bethesda would have left it to die..

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    k4el

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    #75  Edited By k4el

    @wolf_blitzer85: Sorry man but I'm going to shoot that comment down. You're clearly speaking from an uninformed position.

    I guarantee this wasn't "missed" by the testers. They brought it up, it was shot down higher up the chain. QA departments in every company everywhere have to struggle against business and design decisions in order to get issues addressed.

    If you're going to put the blame on some one I'd look at Bethesda or higher up the chain at ID and of course ATI may not be completely guilt free in this as well. It's not like they're known for being on the ball lately.

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    zaglis

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    #76  Edited By zaglis

    LOOKS GOOD! SHIP IT!

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    avidwriter

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    #77  Edited By avidwriter

    I only buy ATI cards because nvida charges too much for only a few more FPS in 90% of the cases. Just sucks that most of the time game developers, only use nvida cards to develop their games.

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    napalm

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    #78  Edited By napalm
    @Getz said:

    That's the price you pay for better performance: compatibility cluster fucks like this. But really, is it going to kill you if you can't play the game for a few days while they fix the problem? You're on a fucking computer; go play Binding of Isaac or something.

    Or in this case, rage on the internet. Then attempt to load it again in twenty minutes. Then rage some more.
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    DJJoeJoe

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    #79  Edited By DJJoeJoe

    @avidwriter said:

    I only buy ATI cards because nvida charges too much for only a few more FPS in 90% of the cases. Just sucks that most of the time game developers, only use nvida cards to develop their games.

    ATi are generally cheaper for the performance, in benchmarks. In 'games' though both devs and Nvidia seem to support and optimize faster and more deeply than what can be seen on ATi gpus. If I have to pay whatever you think is 'more' for that then I take it, every time. I like have beta updates for my 4 year old gpu still improve current game performance and stability all the time, and when new games come out nvidia is almost always on top of very fast updates for that game to get it's performance up quickly. They recently delivered 30+% increase for the open beta for battlefield 3, which is kinda crazy. That update has since seen another, and this is for a beta of a game.

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    CilliaBlack

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    #80  Edited By CilliaBlack

    Good to see people aren't being hyperbolic about the issue on the internet, good work all around folks.

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    dezvous

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    #81  Edited By dezvous

    @zaglis: That is a huge bummer! I have that exact same GPU, and very similar rig all together. I'm running BF3 Beta at max with AA no problem. It runs and looks like a damn dream!

    Rage is a great looking game but I can't believe they chose to leave so few video options out of the PC release!! That's what us PC gamers live for! It's silly but it's true and I can't believe iD shipped it like that.

    I'm sure the texture pop-in issues will be fixed, but that really does suck for anyone wanting to enjoy the game right now. I switched my copy to the PS3 at last minute and I'm kind of glad I did... I know it won't look nearly as good as it would on my killer PC but at least I can play with my PC-less friends.

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    outerabiz

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    #82  Edited By outerabiz

    @zaglis said:

    LOOKS GOOD! SHIP IT!

    developers need to learn how to hold on to their product until it's done

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    wolf_blitzer85

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    #83  Edited By wolf_blitzer85
    @k4el said:


    I guarantee this wasn't "missed" by the testers. They brought it up, it was shot down higher up the chain. QA departments in every company everywhere have to struggle against business and design decisions in order to get issues addressed.

    If this is how game development works, then things are just going to get worse. I would think that the QA (especially for bigger games) would have a stronger pull in the development process since I would also think that the team would ideally want to put out a fully working game. 
     
    I also wasn't trying to put the blame on anyone in particular either. I'm just amazed that this technical issue managed to make it out into the open, especially when the textures are a big draw to the game.
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    MooseyMcMan

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    #84  Edited By MooseyMcMan

    [Insert troll-ish comment about how consoles are better/easier to use.]

    Nah, I'm just kidding.

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    eloj

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    #85  Edited By eloj

    The corrected AMD driver is here

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    thornie_delete

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    #86  Edited By thornie_delete

    Here's the latest fix. Apparently, the games install doesn't create an important folder that caches textures. This video walks you through creating that folder...

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    rautapalli

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    #87  Edited By rautapalli
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    tourgen

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    #88  Edited By tourgen
    @James0890 said:

    @Gav47: People have a right to complain when the product they got was shit, if all my others games work fine on AMD cards how is it their fault that Rage is broken at launch?

    Because AMD/ATI half-ass implement the specs and cut corners where they think they can get away with it.  If ID is using gfx hardware within spec but outside the scope of what most game companies usually do they can run into ATI's halfassed work head on.  Undocumented behavior and flat our crash-your-desktop bugs await you around every unexplored corner in ATI's drivers.
     
    Do not buy ATI/AMD graphics cards.  There is more to performance than carefully controlled benchmarks.  In the real world ATI falls on it's face more often than not.
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    k4el

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    #89  Edited By k4el

    @wolf_blitzer85:

    Thank Bobby Kotick and his ilk for this sort of attitude. Games are big money. That means big marketing, that means big release dates. Which means compromises are inevitable.

    Thankfully there are places where this sort of thing doesn't happen. Valve and Blizzard for instance (yes I know Blizz is part of activision). The indie scene is also amazingly good about this sort of thing because they have a reputation to establish and can't hide behind hype.

    Gamers have to vote with their wallets by not buying poorly tested buggy games. The pre-order crazed phenomenon doesn't help either.

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    rautapalli

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    #90  Edited By rautapalli

    @tourgen: Except the benchmarks most sites do are very much based on real world performance, they play the same parts of the game and record the framerates.

    Also you can't blame this all on AMD/ATi, ID released a game that is supposed to work on AMD hardware before making sure that it actually does.

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    largo6661

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    #91  Edited By largo6661

    rage is out on friday in the uk and i was gonna get it on the pc but looking at all this crap I'll just get it for the ps3. shame i thought the pc would be the best.

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    OldGuy

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    #92  Edited By OldGuy
    @wolf_blitzer85 said:
    @k4el said:


    I guarantee this wasn't "missed" by the testers. They brought it up, it was shot down higher up the chain. QA departments in every company everywhere have to struggle against business and design decisions in order to get issues addressed.

    If this is how game development works, then things are just going to get worse. I would think that the QA (especially for bigger games) would have a stronger pull in the development process since I would also think that the team would ideally want to put out a fully working game.   I also wasn't trying to put the blame on anyone in particular either. I'm just amazed that this technical issue managed to make it out into the open, especially when the textures are a big draw to the game.
    Actually I'm willing to bet that the beta drivers that they were working with didn't contain the OLD Open GL code that wound up in the drivers distributed to users by ATI (“All – don’t use the current Rage performance driver – package includes very old OGL files, that’s why you’re seeing corruption etc… New Rage driver with proper OGL component will be posted later today.”)... That sounds like ATI's fault to me... but... none of us really know, either...
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    lameimpala

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    #93  Edited By lameimpala

    Issues with which Driver? San Francisco or Parallel Lines?

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    Declarius

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    #94  Edited By Declarius

    To fix the tearing, enable Triple Buffering and Vsync through Catalyst Control Center.

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    k4el

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    #95  Edited By k4el

    @OldGuy: The thing is though... even if the drivers published on ATI's site are out of date. They're the drivers the end users would be using and testing should have occurred in parody with the end user experience.

    ID or Bethesda should have known about this, even if it is 100% on ATI from a technical stand point.

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    Sin4profit

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    #96  Edited By Sin4profit

    Updated drivers: wow, and i thought it was unplayable before. Now it locks up for a few seconds every few seconds.

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    lockwoodx

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    #97  Edited By lockwoodx
    No Caption Provided
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    Declarius

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    #98  Edited By Declarius

    @Sin4profit said:

    Updated drivers: wow, and i thought it was unplayable before. Now it locks up for a few seconds every few seconds.

    The video above may help you if you haven't done it already. Creating those cache folders solved it for some.

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    Ooame

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    #99  Edited By Ooame

    @Buzzkill: But its not like fallout at all...

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    gunharp

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    #100  Edited By gunharp

    @k4el said:

    @wolf_blitzer85: Sorry man but I'm going to shoot that comment down. You're clearly speaking from an uninformed position.

    I guarantee this wasn't "missed" by the testers. They brought it up, it was shot down higher up the chain. QA departments in every company everywhere have to struggle against business and design decisions in order to get issues addressed.

    If you're going to put the blame on some one I'd look at Bethesda or higher up the chain at ID and of course ATI may not be completely guilt free in this as well. It's not like they're known for being on the ball lately.

    +1 to this. Beat me to it, but you forgot this comment;

    @InternetDetective said:

    How did they not know about these problems, did the play tester not notice?

    I am 99% sure all the issues are sitting on a bug data base right now.

    If this is truly just a driver issue then a driver update is going to fix it, I hope there is a combo of further optimization in support of better drivers. Terrible that it has released this way though...but we don't know how it happened. Maybe id brought these issues up with AMD or Zenimax/Bethesda but they pushed the current version anyways.

    PC will be the best version eventually. I think now more than ever id Software should deliver on the "maybes" Carmack talked about during his keynote at QuakeCon 2011. Such as a high resolution texture pack and what not.

    @wolf_blitzer85said:

    If this is how game development works, then things are just going to get worse. I would think that the QA (especially for bigger games) would have a stronger pull in the development process since I would also think that the team would ideally want to put out a fully working game. I also wasn't trying to put the blame on anyone in particular either. I'm just amazed that this technical issue managed to make it out into the open, especially when the textures are a big draw to the game.

    That is how it works, mostly, haha. QA has little pull because they are not designing, developing, etc. so the “value” of anything brought up falls in someone else's capable hands to make a decision on changes or fixes. Personally everywhere I have been, QA do their damndest to stop the bugs before they get to you, trust me.

    It is still kind of amazing how this got out in the open right? I agree with you there. Like I said earlier in this post we have no idea where the fuck-ups began. Maybe AMD didn't even reply to id's emails.

    @tapoxi said:

    @James0890: Because Rage is an exclusively OpenGL game. I can't remember the last time a AAA titles used OpenGL instead of DirectX's Direct3D.

    I can't remember either maybe pre-2005. Despite the problems so far I am glad it is OpenGL 4.2. Hey maybe there will be linux build because why not and id Software traditionally does one.

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