@Anthony: The difference is you could, and still can, load an unpatched copy of Starcraft onto any computer in the universe, and it'll work.
Rage
Game » consists of 18 releases. Released Oct 04, 2011
id Software's Rage combines first-person shooting, vehicular action, and "open but directed" exploration to tell the story of Earth's wretched civilization after a cataclysmic meteor strike. Militaristic authority figures, freedom-fighting rebels, criminal raiders, and twisted mutants battle each other for control of the barren wasteland Earth has become.
Rage's PC Launch Problems Attributed to Driver Issues [UPDATED]
@Enigma777 said:
And this is exactly why I game on consoles.
Good for you.
I'll continue playing both console and PC games instead of looking for news articles to justify my platform decisions.
@Matthew said:
I don't get it. I have a 580, 2500k, and plenty of RAM. If anything, this game is awesome, because it doesn't make my gpu go above 60c. The Battlefield 3 Beta is pushing the gpu temp to 87c. Rage is fun to play and is looking great on my pc...
Uhm. Battlefield 3 is putting more load on your GPU then, simple. You bought a graphics card, do you not want games to utilise it? Temperatures increase or decrease based on the amount of load the card is under. It's not a case of one game simply being badly designed resulting in high temperatures.
87 degrees isn't going to damage your card, seriously.
Couple of my friends that got this game both have ATI cards and both are getting terrible texture pop in.
id, look you idiots, ATI makes up 32% of the market, how about you make the game functional to a sizable portion of your potential customers.
http://store.steampowered.com/hwsurvey
See what I did there? I own a Nvidia card and I personally dislike ATI products because they burnt me with their driver bullshit back in the 90s. However, rather than troll ATI owners, how bout we stand up for our fellow gamers against the companies that do this and demand a better product for our $60 regardless of platform or video card.
@Dread612 said:
See what I did there? I own a Nvidia card and I personally dislike ATI products because they burnt me with their driver bullshit back in the 90s. However, rather than troll ATI owners, how bout we stand up for our fellow gamers against the companies that do this and demand a better product for our $60 regardless of platform or video card.
Yep, I had the same experience with an expensive ATI card back around 2000 that had problems which prevented a lot of games from being playable at all. The first set of driver updates for the card took something like six damn months. Swore off ATI. In fact, the current ATI card is the first one (and I buy a new top of the line card every 12-24 months) in over a decade. Performs very well and the drivers have been great. However, I've been seeing myself leaning closer toward NVIDIA again, for my next purchase. (Part of what drove me away from NVIDIA this past time was the performance, heat, and noise issues compared to the ATI cards at the same time for the price).
@NaDannMaGoGo said:
Haha they blame it on the drivers...
Haha some people even bite on that...
A person from AMD confirms there is a driver issue : https://twitter.com/#!/CatalystCreator/status/121248985557118976
All - don't use the current Rage performance driver - package includes very old OGL files, that's why you're seeing corruption etc
@Dread612 said:
Couple of my friends that got this game both have ATI cards and both are getting terrible texture pop in.
id, look you idiots, ATI makes up 32% of the market, how about you make the game functional to a sizable portion of your potential customers.
http://store.steampowered.com/hwsurvey
See what I did there? I own a Nvidia card and I personally dislike ATI products because they burnt me with their driver bullshit back in the 90s. However, rather than troll ATI owners, how bout we stand up for our fellow gamers against the companies that do this and demand a better product for our $60 regardless of platform or video card.
oh man the 90's and 2000's both! I became a huge nvidia supporter back then because their cards actually let me play my games. ATI was pure garbage back then.
@gbrading said:
Kind of expected this to be honest. This is why I'm probably waiting a few months before I play Rage, to when it gets smoothed out. The same thing happens with many PC games these days, sadly.
True, but I can't help but feel even in the 1995-2005 era of pc games, constant issues, glitches, and crashes were pretty common. Like, I'm not sure there's every been a truly "smooth sailing" experience for pc users.
Yeah, driver issues, or John Carmack has simply lost his touch.
---OH GOD, Brad please stop hitting me, it was just a joke, I swear!
dunno if its been posted before but i found this one i found on reddit pretty funny
comparison between the different platforms graphicly
http://www.sizefivegames.com/uploads/rage_satire.png
cant wait for the release in europe on friday i think it is, jugding by this image I might run it on my pentium 4 with my voodoo graphics card! :D HEY its an id game afterall
Chiming in for the "this is why I stopped playing pc games" crowd. I used to be a hardcore pc gamer and didn't even own consoles as a kid growing up. This sorta stuff just completely burned me out and I very rarely look back.
I do have very fond BF1942, Enemy Territory and Fallout 1+2 moments. Fallout 3 really hurt..wish Bethesda would have left it to die..
@wolf_blitzer85: Sorry man but I'm going to shoot that comment down. You're clearly speaking from an uninformed position.
I guarantee this wasn't "missed" by the testers. They brought it up, it was shot down higher up the chain. QA departments in every company everywhere have to struggle against business and design decisions in order to get issues addressed.
If you're going to put the blame on some one I'd look at Bethesda or higher up the chain at ID and of course ATI may not be completely guilt free in this as well. It's not like they're known for being on the ball lately.
I only buy ATI cards because nvida charges too much for only a few more FPS in 90% of the cases. Just sucks that most of the time game developers, only use nvida cards to develop their games.
Or in this case, rage on the internet. Then attempt to load it again in twenty minutes. Then rage some more.That's the price you pay for better performance: compatibility cluster fucks like this. But really, is it going to kill you if you can't play the game for a few days while they fix the problem? You're on a fucking computer; go play Binding of Isaac or something.
@avidwriter said:
I only buy ATI cards because nvida charges too much for only a few more FPS in 90% of the cases. Just sucks that most of the time game developers, only use nvida cards to develop their games.
ATi are generally cheaper for the performance, in benchmarks. In 'games' though both devs and Nvidia seem to support and optimize faster and more deeply than what can be seen on ATi gpus. If I have to pay whatever you think is 'more' for that then I take it, every time. I like have beta updates for my 4 year old gpu still improve current game performance and stability all the time, and when new games come out nvidia is almost always on top of very fast updates for that game to get it's performance up quickly. They recently delivered 30+% increase for the open beta for battlefield 3, which is kinda crazy. That update has since seen another, and this is for a beta of a game.
Good to see people aren't being hyperbolic about the issue on the internet, good work all around folks.
@zaglis: That is a huge bummer! I have that exact same GPU, and very similar rig all together. I'm running BF3 Beta at max with AA no problem. It runs and looks like a damn dream!
Rage is a great looking game but I can't believe they chose to leave so few video options out of the PC release!! That's what us PC gamers live for! It's silly but it's true and I can't believe iD shipped it like that.
I'm sure the texture pop-in issues will be fixed, but that really does suck for anyone wanting to enjoy the game right now. I switched my copy to the PS3 at last minute and I'm kind of glad I did... I know it won't look nearly as good as it would on my killer PC but at least I can play with my PC-less friends.
If this is how game development works, then things are just going to get worse. I would think that the QA (especially for bigger games) would have a stronger pull in the development process since I would also think that the team would ideally want to put out a fully working game.
I guarantee this wasn't "missed" by the testers. They brought it up, it was shot down higher up the chain. QA departments in every company everywhere have to struggle against business and design decisions in order to get issues addressed.
I also wasn't trying to put the blame on anyone in particular either. I'm just amazed that this technical issue managed to make it out into the open, especially when the textures are a big draw to the game.
Here's the latest fix. Apparently, the games install doesn't create an important folder that caches textures. This video walks you through creating that folder...
http://support.amd.com/us/kbarticles/Pages/GPU121AMDCatRagePerfDriver.aspx
These should be the proper drivers, fresh from twitter from the CatalystCreator guy.
Because AMD/ATI half-ass implement the specs and cut corners where they think they can get away with it. If ID is using gfx hardware within spec but outside the scope of what most game companies usually do they can run into ATI's halfassed work head on. Undocumented behavior and flat our crash-your-desktop bugs await you around every unexplored corner in ATI's drivers.@Gav47: People have a right to complain when the product they got was shit, if all my others games work fine on AMD cards how is it their fault that Rage is broken at launch?
Do not buy ATI/AMD graphics cards. There is more to performance than carefully controlled benchmarks. In the real world ATI falls on it's face more often than not.
@wolf_blitzer85:
Thank Bobby Kotick and his ilk for this sort of attitude. Games are big money. That means big marketing, that means big release dates. Which means compromises are inevitable.
Thankfully there are places where this sort of thing doesn't happen. Valve and Blizzard for instance (yes I know Blizz is part of activision). The indie scene is also amazingly good about this sort of thing because they have a reputation to establish and can't hide behind hype.
Gamers have to vote with their wallets by not buying poorly tested buggy games. The pre-order crazed phenomenon doesn't help either.
@tourgen: Except the benchmarks most sites do are very much based on real world performance, they play the same parts of the game and record the framerates.
Also you can't blame this all on AMD/ATi, ID released a game that is supposed to work on AMD hardware before making sure that it actually does.
@k4el said:Actually I'm willing to bet that the beta drivers that they were working with didn't contain the OLD Open GL code that wound up in the drivers distributed to users by ATI (“All – don’t use the current Rage performance driver – package includes very old OGL files, that’s why you’re seeing corruption etc… New Rage driver with proper OGL component will be posted later today.”)... That sounds like ATI's fault to me... but... none of us really know, either...If this is how game development works, then things are just going to get worse. I would think that the QA (especially for bigger games) would have a stronger pull in the development process since I would also think that the team would ideally want to put out a fully working game. I also wasn't trying to put the blame on anyone in particular either. I'm just amazed that this technical issue managed to make it out into the open, especially when the textures are a big draw to the game.
I guarantee this wasn't "missed" by the testers. They brought it up, it was shot down higher up the chain. QA departments in every company everywhere have to struggle against business and design decisions in order to get issues addressed.
@OldGuy: The thing is though... even if the drivers published on ATI's site are out of date. They're the drivers the end users would be using and testing should have occurred in parody with the end user experience.
ID or Bethesda should have known about this, even if it is 100% on ATI from a technical stand point.
Updated drivers: wow, and i thought it was unplayable before. Now it locks up for a few seconds every few seconds.
@k4el said:
@wolf_blitzer85: Sorry man but I'm going to shoot that comment down. You're clearly speaking from an uninformed position.
I guarantee this wasn't "missed" by the testers. They brought it up, it was shot down higher up the chain. QA departments in every company everywhere have to struggle against business and design decisions in order to get issues addressed.
If you're going to put the blame on some one I'd look at Bethesda or higher up the chain at ID and of course ATI may not be completely guilt free in this as well. It's not like they're known for being on the ball lately.
+1 to this. Beat me to it, but you forgot this comment;
@InternetDetective said:
How did they not know about these problems, did the play tester not notice?
I am 99% sure all the issues are sitting on a bug data base right now.
If this is truly just a driver issue then a driver update is going to fix it, I hope there is a combo of further optimization in support of better drivers. Terrible that it has released this way though...but we don't know how it happened. Maybe id brought these issues up with AMD or Zenimax/Bethesda but they pushed the current version anyways.
PC will be the best version eventually. I think now more than ever id Software should deliver on the "maybes" Carmack talked about during his keynote at QuakeCon 2011. Such as a high resolution texture pack and what not.
@wolf_blitzer85said:
If this is how game development works, then things are just going to get worse. I would think that the QA (especially for bigger games) would have a stronger pull in the development process since I would also think that the team would ideally want to put out a fully working game. I also wasn't trying to put the blame on anyone in particular either. I'm just amazed that this technical issue managed to make it out into the open, especially when the textures are a big draw to the game.
That is how it works, mostly, haha. QA has little pull because they are not designing, developing, etc. so the “value” of anything brought up falls in someone else's capable hands to make a decision on changes or fixes. Personally everywhere I have been, QA do their damndest to stop the bugs before they get to you, trust me.
It is still kind of amazing how this got out in the open right? I agree with you there. Like I said earlier in this post we have no idea where the fuck-ups began. Maybe AMD didn't even reply to id's emails.
@tapoxi said:
@James0890: Because Rage is an exclusively OpenGL game. I can't remember the last time a AAA titles used OpenGL instead of DirectX's Direct3D.
I can't remember either maybe pre-2005. Despite the problems so far I am glad it is OpenGL 4.2. Hey maybe there will be linux build because why not and id Software traditionally does one.
Please Log In to post.
This edit will also create new pages on Giant Bomb for:
Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.Comment and Save
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Log in to comment