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A network of underground tunnels designed for the disposal of waste.
A prison is a secure location built for the confinement of a person or persons for a set length of time. It is often built by the state to punish criminals, and sequester them from productive members of society.
A kitchen is found in many game for purposes of food preparation and storage. People may eat there too.
A room which is devoted entirely to hygiene, containing a toilet and sometimes a sink. Residential bathrooms typically have a shower or bathtub.
Halls, also called hallways or corridors, are areas that connect rooms. Not much happens here except people going from one room to another, but in some games the player sees little else.
Stairways are areas you can go up or down in via steps. It is usually done by walking, but escalators save you the effort. Also, technically, ladders are movable stairways.
A elevation of land rising to a height greater than 610 meters.
Games where the ceiling is used as a location; typically, this means that players have the ability to walk on the ceiling.
A type of food service location in which there is little or no table service.
A hospital for people with mental illnesses. The prison-like insane asylums of old are the kind usually seen in video games, being an extremely popular horror game setting.
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