See, this is why I wrote the blog, and I'm glad to see it used for its intended purpose.
I get this honest feeling, from all the opinions I've seen about Resident Evil 5 when comparing them to the opinions on Dead Space, that Dead Space seriously just spoiled a lot of people.
I will say that Dead Space could've used some more extras and such, but at the same time, it was a start-off IP that...if you looked at it before release...most people didn't seem too interested in. Hell, I remember when I was hyping that game up, and no one seemed to give a shit. When it hit, and people found out it didn't suck nads, they stood up and paid attention. Therefore, being a start-up game, I don't think they wanted to count their hens before they were in the basket. Focusing on a completely solid experience versus lots of extras? You be the judge.
Handsome, I understand what you mean on some of your points. Personally, just from reading what you said about some things, I can tell you didn't play on the higher difficulty settings. There was an absolute real challenge to them. It wasn't just about higher hit point damage (even though that was very evident). The creatures actually became more aggressive and strategic, like hiding behind walls and taking long, covered routes to get to you. The limb dismemberment thing may be a subjective thing as well, but I felt it added something fresh. Headshots are boring as shit to me. One-shot kills don't create any suspense, especially when they are so easy to land. RE4 tried to resolve this issue by making the whole "mutations" thing happen. That's great and all...but still...if I shoot something in the fucking leg with a fucking shotgun, then it's going to do some SERIOUS damage that prevents proper walking. Therefore, if I'm going to be allowed to headshot someone for what is effectively a one-shot kill, then that means I should be able to blow their arm off...or blow their leg off...and it will affect the gameplay thusly. RE5 did not do that, and instead, it opted for the RE4 system. It WORKED for RE4, but with RE5, it just doesn't feel right to me for some reason. Maybe it's just because I'm used to "if I shoot off its legs, it will be a little slower". Again, SPOILED by Dead Space.
When I say atmosphere, I'm talking about the general feeling of the game. When you were talking about the "unsettling" feeling of the game, that's where it would fall under: atmosphere. Realization of the environments actually has to do with just the details they put into it. The Ishimura felt like people had been there. All the messages everywhere told a story on its own (if you took the time to decode, which could be looked at as an extra if you want). The structuring of the ship felt right and well-designed. Each of the areas felt like you were still on a ship and never really seemed to reach that MGS2 feel (you know what I mean when I say that, everyone) of being just a little beyond ridiculous. Then again, we're dealing with an alien world, eh? Nothing can really be ridiculous in it...so I guess that explains away any of those problems. Either way, each area felt like you were on the ship...but at the same time, they were varied enough that you could tell "hey, I'm in Chapter ____" and it was difficult to actually get lost or not know what needed to be done next. The puzzles were well-built and never felt too forced or repetitive.
Liquid, you say that the game is masterfully done in all respects, but how? Every one of the aspects that I listed about Dead Space are something that, to me, it felt like Dead Space excelled above RE5 in that respect. I still don't even feel like the graphics in RE5 are that impressive when compared to Dead Space. At the same time, they are a bit different, aren't they? Extreme darkness (Dead Space) compared to extreme contrast and brightness (Resident Evil 5). I will say that I give it to RE5 for having a set by going against the norm of the survival-horror standard. Nonetheless, maybe my problem comes from the fact that...well...you are in a village, and it never feels like the place was populated or inhabited. It just feels like...well...a level.
I mean, I'm not going to say "hey, fuck you if you like RE5 more than Dead Space". By all means, if people are enjoying RE5, then fucking awesome! I'm glad everyone is enjoying a game. I'm seriously just looking for people to explain why they like the game, whether they were spoiled by Dead Space, and mostly...for all the people who don't like RE5 to say what their honest problems are with the game. A lot of hate I've seen for RE5 seems to be unfounded beyond anything other than "sweet, people are hating on RE5, so I have another chance to be negative". I'm looking for honest and real opinions with an explanation.
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