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Far Cry 5

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Giant Bomb Review

210 Comments

Far Cry 5 Review

3
  • PS4
  • XONE
  • PC

Far Cry 5's story is a real let-down, but the action still makes for a solid co-op experience.

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The setting and ideas of Far Cry 5 have a ton of promise that don't bear much fruit in the final product. There's probably a great story you could tell around a Christian Doomsday Prepper Cult that has you fighting them off as they prepare for the End Times by murdering everyone around them and stealing all the resources they can. That's meat that few games even attempt to chew. But the ambitious setting doesn't pay off in this story that seems to want to hedge every chance it gets. The end result is a story that goes nowhere, says nothing, and fails to live up to the previous settings and villains in the franchise. If you can get past that... the rest is pretty much fine if you're up for another Far Cry game.

The cult you're fighting has four leaders. Three control territories, and once you've executed enough missions in those territories, you can take that area back. Take over all three territories and you'll trigger the game's final mission against the Father, Joseph Seed, who looks and acts like a C-tier Matthew McConaughey character. Each cult lieutenant gets a bit of screen time as the game very much overuses the idea of you getting captured and hauled off to listen to a bunch of rudimentary rambling from the torture guy who looks like a low-rent coke dealer, the lady pumping hallucinogens into the water to ensure an orderly flock, or the ex-military guy who wants to train people like they were Pavlov's dogs. I found that most of the long speeches from these characters just go in circles and don't actually give any of them any real weight. They aren't charismatic the way Pagan Min was, they aren't menacing the way Vaas was, either. They seem flat. Monotonous, even.

The lack of conviction in Far Cry 5 permeates the entire product. It doesn't just make its bad guys feel like generic, uncharismatic cultists. The militias and other characters you befriend along the way are also just... there. Maybe it'd be interesting to know why this particular valley in Montana has multiple militias and what their whole deal is beyond "we're a militia and we hate this cult." Maybe it'd be nice if you occasionally met a meaningful character who wasn't already armed and talking about what's up with "their squad" mere days after the cult started going nuts. For as much as it's disappointing that the villains aren't given enough dramatic weight, the way the game portrays rural America is somehow even darker. Everyone is either crazy, stupid, or both. Multiple missions involve "getting someone's truck back, aw shucks, we sure loved that truck." Meanwhile, after you've rescued dozens of people including a guy who owns a freakin' airplane, no one thinks to revisit the game's first idea of "we should drive to Missoula and get on the phone to someone about this." In the end, most NPCs are just people holding guns, wearing distressed American flag T-shirts, telling you about some paramilitary shit they got into or want to get into. Meanwhile, the first "good" prepper you meet is a vet with a USA jacket and a Canadian accent. It doesn't feel like a believable portrayal of rural life, even rural life under extreme duress.

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Because so much of the game traffics in mindgames, either via Faith Seed's drugs or Jacob Seed's brainwashing--large parts of the game's biggest moments are spent with the screen all filtered or wavy because you're "not right in the head." You'll see things that might not be there, you'll do things that would definitely be impossible, you'll see stuff that couldn't possibly be happening. That's fine, up to a point. Beating one of the cult lieutenants who can seemingly teleport around at will, control minds directly, and both fly and shoot fireballs at you during her boss fight is a decent departure from reality, but with so much of the game leaning on this seemingly supernatural stuff, it's hard to take any of it seriously.

I guess I won't get into specifics, but did the earth-shaking events of the final confrontation even happen? Considering you're able to load back into the world after the credits and play like nothing happened, I want to say that it was all just another drug trip in a game with far too many drug trips. It only further undermines the potential of setting a Far Cry game in Montana and taking on a religious cult. At one point the leader of the cult gives the generic "free will is an illusion, maaaaan" speech and I nearly started just skipping cutscenes. The story leans on altered states and empty words too heavily and feels utterly weightless as a result.

The rest of it is fairly par for the course when it comes to Far Cry. Some changes have been made around the edges, some are improvements, some aren't. The more organic way you happen upon side missions and fill out your map is a nice touch. You'll find friendly AI characters out in the woods who will tell you "hey, this youth camp has been turned into a cult outpost, we should go kill 'em" and that will pop an outpost marker on your map. Or you might just stumble into the outpost while going from place to place. The cultists like to hold hostages, and saving a hostage usually gives you a person who will fill in another point on the map. This is a meaningful step up from the old "climb tower, populate region" style.

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Despite multiple missions dealing with truck recovery, the missions usually feel like they fit into the world more organically, too. The game feels less like a set of checklists while also helpfully contextualizing the overtly checklist-y quests like "destroy all cult equipment in this region" or "save X hostages in this region." There are interesting little "prepper stashes" that require a bit of puzzling out to unlock. The game has its share of goofy side characters, some of which work, while others most definitely do not. I'd also argue that the goofy side characters further take away from the potential for a weighty main story, but considering how far off the mark the game is with the tone of its main quests, the idiots on the side were a lot more welcome.

Player progression has been rebuilt via an in-game achievement system instead of the standard experience points and perk trees. Doing specific things, like getting 10 pistol kills, gives you points that can be spent on perks. Most perks don't have any prerequisites, so you can more or less grow your character as you see fit. That said, being forced to play the game in stunty ways, like getting flamethrower kills even though the flamethrower isn't a particularly great or fun or useful weapon, is pretty lame. The crafting system of hunting to get specific skins to build specific upgrade is also gone. Instead you'll sell skins for money and there are achievements (and, thus, perk points) for skinning a set number of each animal. The old system better rewarded you for playing the game the way you want to play it while making hunting feel like it mattered, and this system feels like a real step back.

The weapon selection is also weirdly weak. It's broken up into categories, but you'll see multiple weapons in some categories with the exact same stats, like different models of an AK-47 and such. This is made even weirder by the game's gun customization options, which offers skins and attachments for everything. Why have two of the same rifle for sale in the menu? Why isn't one of them just a skin for the other? The arsenal feels light, as a result. Also, getting into a store seems to take an extra second or two, like it's hitting a server or something. Considering there are "prestige weapons" and other skins that you can optionally buy with a premium, real-money currency, maybe that's why it takes so long to get into the store. While some of the skins, vehicle paint jobs, and outfits are fun, Far Cry 5 is a first-person game. You barely ever see that stuff when you're playing the game.

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Far Cry 5 is, at times, very fidgety and glitchy. I ran into multiple quest-bearing NPCs who ran off mid-sentence and refused to activate again, forcing me to quit and restart. One such character was in the middle of telling me that he couldn't swim, then he got into an actively scared "there's an enemy nearby" state and immediately swam away. Pretty good form, too. One boss fight simply instructs you to kill the boss, so I pulled out my sniper rifle and smoked him. But he'll pop right back up, awkwardly, if you do it that way. You need to get up close so you can trigger a cutscene death. At one point in the game you're being constantly hunted by planes, but getting spotted by a plane doesn't activate enemies on the ground, so I was able to stealthily take over an outpost while also being bombarded and strafed from above. Characters flop around the environment, your AI helpers use their loud voices in stealth situations and sometimes use their stealth voices in open combat... while some of these glitches are funny and all, there are a few too many of them. They've been making these games for years, you'd figure some of this stuff would have been cleaned up a bit better by now.

The game has a map editor and a whole separate mode called Far Cry Arcade that lets you share, play, and rate user-created levels and multiplayer maps. Some of the outposts and assault missions I've seen in these early days have been pretty good, and you'll earn some cash and perk points to take back into the campaign, but after 20 hours of finishing Far Cry 5 and messing around a bit with some arcade maps, I'm just not sure that I need an infinite array of mini Far Cry levels. The campaign was more than enough. The Arcade mode is well-made, though the competitive multiplayer doesn't feel great.

A big part of the cult leader's final plea to you as the player is a large speech about how you're the real monster, running around the environment and murdering everything in your path. He even goes so far as to say that there are some problems that can't be solved with a bullet. But aside from a good ending/bad ending choice, a gimmicky fake early ending that was done better in Far Cry 4, and one or two minor points along the way, Far Cry 5 isn't a game about choice--unless you count the choice of which cult leader you're going to kill first. You might not be able to solve every problem with a bullet, but when the game only gives you bullets to work with, you aren't left with too many other real options. It seems like a dumb move on the writers' part to shine such a bright spotlight on how inflexible their open-world game actually is, but that's Far Cry 5. A decent video game undermined by bad pacing, weak characters, and a wishy-washy world view. Play it cooperatively with a friend, ignore the characters and their motivations, and you'll probably have a good time.

Jeff Gerstmann on Google+

210 Comments

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steveurkel

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Edited By steveurkel

Alright after about 2 hours into the game gotta say it really is just as good as I was hoping. The gunplay feels tighter than it ever has and it is a beautiful game and being from Montana it feels like home waltzing through the woods ... gotta love the flame thrower too. Burning down entire orchards feels so good watching the fire spread ... just like real montana lol (every summer we get wild fires that destroy half the state).

The story is awful but I don't play far cry for the story. Wish I could skip every cut scene and all the dialogue for the most part. It really is just as bad as people are saying (and I'm only talking about the intro parts for the most part even, but if that is any indication it won't get much better).

I just wish I could carry a shotgun and a bow at the same time. So far best game I've played in 2018.

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ancelotti

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I'm a few hours in and I'm blown away by how good the gameplay has been thus far. I can't really dispute the meh story and uneven characters, but they've done nothing to ruin my enjoyment. I've had a few good laughs over how stupidly fun it is at times, it's exactly what I want out of a Fry Cry game.

I wish Jeff talked more about the coop, multiplayer, and arcade. It's probably too early to judge, but I've poked around a bit and it seems like an area where we could see some great content.

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GrayFox666

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Edited By GrayFox666

@capstan: seriously Skyrim is your example of good writing in AAA games. Last of Us, Uncharted 4, Witcher 3, Nier: Automata (not AAA I know) Wolfenstein, Horizon, and so many more have come out since Skyrim and are miles beyond anything in that game. In fact AAA games have better stories now than probably ever before so I really don’t get how Skyrim is somehow a beacon of good writing in AAA games.

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mems1224

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So a fun far cry game with a bad story? good enough for me. could not give less of a shit about video game stories. they're all bad with a few exceptions.

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stejo205

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Far Cry always gets judged harshly on story because for 3 they hyped the characters so much. Now the whole series just gets critiqued on story and characters. I don't understand people who need great story to play video games. If I want story, I'll watch TV shows or movies; if I want a game then I look for gameplay. Far Cry represents some of the best FPS games available and they do a lot of things that are creative and interesting compared to other AAA shooters. They are fun; quit reviewing them like movies.

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The_Greg

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Not sure if I'm surprised. The buzz around the internet seems decent, but it is the 5th game (more, if you count spin-offs) in a shooter franchise.

Thanks for the review. I might wait for a price drop.

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sasnake

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*People read one pesons review (opinion), act like it's the only opinion in the world* GG Gamers.

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Humanity

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Seems par for the course, it’s hard to keep something feeling fresh three games in while not alienating the audience that enjoyed the previous entries. I think much like Call of Duty games, if this is your first FarCry in a while you’ll have a lot of fun but for the folk that have been mowing through these since FarCry 3 it might not be enough.

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Kerned

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I haven't played Far Cry 3 yet. Maybe I should just get that instead?

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ianyarborough

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Huh. That sure reads like a 2-star review.

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AdamALC

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Edited By AdamALC

I am still trying to figure out why people expected some sort of message from a far cry game. Did you actually think they were going to "fight the power" at the expense of potential buyers? Really? Lets not pretend that anything about the previous far cry games stories was interesting at all , except for the main villains and only partially so in 3. Games that attack the American fringe are either cancelled like rainbow 6, or softened like Far Cry.

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Lumbermancer

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Edited By Lumbermancer

No mention of microtransactions and f2p economy? Is it a norm already?

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Olijawan

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Edited By Olijawan

I was going to make the tough financial move to buy this new for 60 bucks on PS4 lol

Although, after reading Jeff's review and considering I've already played all the other Far Cry games (my favorite was 2) I think I'll wait...

I look forward to co-op with my girlfriend later on but for now, I'll just go grab X-COM 2 while I'm watching Exquisite Corps.

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avantegardener

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They have wasted interesting story opportunities since 3, this appears to be no different.

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orange_pork

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Edited By orange_pork

This is sounding exactly like that I expected as soon as they announced that it was going to be written by the guy who wrote Bioshock Infinite.

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Ravelle

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Jeff seems to be one of the few that isn't so hot about it, it scores pretty high around on most places.

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Tomba_be

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It seems like the story wanted to capitalize on the worldwide anti-USA feelings, but lost its guts halfway through. I've played for a bit over an hour, and really was looking forward to gunning down christian fundamentalists by the boatload. In most other Far Cry games, there is often the question on whether the player is not making things worse by killing everyone and throwing the local situation into complete chaos. But in FC5 I was like "no, I am going to absolutely kill every one of these assholes because they 100% deserve it", until your first local help shows up and they are also those "USA #1!!!" crazy dudes, covered in american flags, badges.... It was like the script writers got told "make sure people understand this game is only about these really fucked up zealots, not against every gun loving nutjob, those are cool!!!"

Also, the constant drugged haze is dumb, I really hope there's going to be a PC mod to get rid of that.

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Arjailer

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A shallow, clichéd depiction of it's rural settings has been Far Cry's thing since Ubisoft took it over - clichéd Africa in FC2, clichéd Indonesia in FC3, clichéd Nepal in FC4. If "it doesn't feel like a believable portrayal of rural life" then that's business as usual.

Doesn't excuses it for not being better though - just not in the slightest bit surprised.

Sounds like the gameplay is still solid though so I'm in :-)

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elite49

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So 2 is still the best huh?

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deactivated-5b3ffefcbe91e

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Not really surprised to hear the story sucks given how hammy all the marketing for this game is, down to the Last Supper pose on the cover. Sucks though, was looking forward to this game.

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alConn

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I don't know how Ubisoft can set a game in Western Montana that features a separatist, Christian cult and then gets surprised when people expect a story that at least touches on white separatists. This isn't even about the current political climate (as if there is an actual debate around cults and murdering innocent people). The Northwest Territorial Imperative has been a thing for nearly 40 years. To have this setting and then just completely ignore all of the real and tangible connections that the developer is clearly alluding to seems like a way to satisfy no one from a story telling perspective.

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Mayu_Zane

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Spoilers follow:

The Resist ending feels like someone in the writing room went “I got a crazy idea! What if THIS happened? No one will expect it!” And nobody else had the guts to shout back “This is terrible”.

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greenmac

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God, people act like 3 stars is the kiss of death. Basically means "it's okay if you're in for this sort of thing." Sounds perfect for a game that fails to offer anything much more than its predecessors in terms of gameplay, and also fails to give a good accounting of itself in story/setting- the area in which it would still have a chance to shine outside of the shooting and the running around. Oh well.

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WeFightForever

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@voshinova: I really reccomend picking up primal when you're ready for another far cry (probably wait at least 6 months after this game). Turns out that far cry without guns is still rad. I platinumed that game in 3 days i was enjoying it so much

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WeFightForever

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@ripelivejam: yeah people dont get the 5 star system. 3/5 is meant to say "good if its a game youre interested in, but not a must play if you're not"

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timberbarrackk

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I don't play Far Cry for the stories.

Sure Vaas and Pagan Min were more interesting characters, but let's stop with this narrative that the stories in 3 and 4 were somehow "good." I seem to remember a lot of people (maybe even Jeff) complaining that 3 was classic WHITE knight type shit so this retroactively giving props to 3's story is strange.

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straydogrenji

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How was this ever going to be anything other than "if you like Far Cry, you'll like this, but it's probably not a world changer" when they've been making the same game for nearly six years across four instalments. They seem to have taken some cues from Final Fantasy XV structurally, but other than that... who needs a review score to know if they're buying this game or not?

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BeardDuder

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Great review Jeff.

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triviaman09

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Looks like one to pick up on sale. I like the Ubisoft open world thing but I'm still working through AC: Origins and that's gonna keep me busy for awhile

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TensionHead

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Edited By TensionHead

This game, at least where I live, seems to have fallen into that camp of "games that your great uncle or coworker might know about". Games like Fortnite and the like, where the mainstream recognition seems sort of high. That was probably due to the promise of those early trailers and all the provocative potential the story had. Really sucks that all of that viscera was never there to begin with, as this seems like a pretty hollow experience.

I was hoping my great uncle and coworker were right. Shame.

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jred250

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Looks like they have gone back to the well one too many times with this one.

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streets_of_vlad

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@ravelle: Austin wasn't too keen on it. I think Kotaku was pretty critical too.

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So what I feared happened. They watered down the powerful story they were planning to tell because of the backlash of the early trailers. That sucks. If Ubisoft didn't have the guts to go all out like 2K Games did with Mafia III, they should have never considered the concept in the first place.

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applegong

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So the things I learned before playing the game from this review:

You battle four cult leaders each commanding a territory you need to take over.

One is the leader's wife, Faith Seed, who drugs her followers to keep them in line; and conflict with her culminates in some trippy boss battle sequence wherein she teleports around and shoots fireballs

The final battle sequence take a similar form of possible hallucinogenic episode. The leader, Jacob Seed, says some meandering stuff about violence and you get to make a binary choice.

Another leader is some ex-military guy who trains his militia.

Those seem some of the more or only interesting parts of the game's plot that were revealed and to some, spoiled. Am I to believe that the story is not important enough or at all that spoiling it wouldn't matter to the overall enjoyment of the game? Jeff couldn't really care less.

In any case, I won't bother with the game, thanks Jeff.

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s5n8k3

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Gosh darn! Why do I agree with everything Jeff says?!

However, I wonder if the residents of previous countries in which FarCry took place in felt the same about the inaccurate portrayal?

Technical shit sounds wack & buggy!

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MattW

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@nickfoley: if you want in on Far Cry, try Primal,awesome game.

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MJHAYLETT

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I'm always down to replay Far Cry 2. I like the first person orienteering map gps combo and have been sad every time I played a Far Cry afterwards that didn't have it. Well this game looks like a GOTY Edition next year going cheap for me. Maybe.

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GundamGuru

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It makes you wonder how this game would have reviewed without that first trailer setting everyone's expectations....

That being said, Jeff's point about the story aspect being a missed opportunity sounds valid either way.

I don't know, actually. It makes me wonder if the game hypothetically had strong conservative-friendly pro-rural message would it be getting trashed even worse in the reviews. While that first marketing push made it seem like they were making some kind of anti-Trump satire, my understanding is that most Far Cry games try to have you sympathize with your allied faction.

I feel like most of the reviews that complain the game is too "indecisive" are actually just complaining that game's story wasn't pro-liberal enough, but the reviewers aren't willing to admit that for whatever reason. This is not just about Jeff, but places like Polygon and Waypoint as well. I have no problem with criticizing a game for not aligning with your politics, but I really feel like professionals shouldn't be coy about it.

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warmonked

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@dizzuncan said:

It makes you wonder how this game would have reviewed without that first trailer setting everyone's expectations....

That being said, Jeff's point about the story aspect being a missed opportunity sounds valid either way.

I don't know, actually. It makes me wonder if the game hypothetically had strong conservative-friendly pro-rural message would it be getting trashed even worse in the reviews. While that first marketing push made it seem like they were making some kind of anti-Trump satire, my understanding is that most Far Cry games try to have you sympathize with your allied faction.

I feel like most of the reviews that complain the game is too "indecisive" are actually just complaining that game's story wasn't pro-liberal enough, but the reviewers aren't willing to admit that for whatever reason. This is not just about Jeff, but places like Polygon and Waypoint as well. I have no problem with criticizing a game for not aligning with your politics, but I really feel like professionals shouldn't be coy about it.

My impression is the complaint is that it doesn't try to have a message at all.

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baka_shinji17

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But it has a pet bear.

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Luthair

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The torturer looks like Tom Cruises character in Tropic Thunder.

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Vicious17

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Interesting. I've been watching a playtrough of it, and it looks genuinely fun. Like a return to FC3 in a way. The story's... not great, sure. But from what I've seen, and granted that was about 4 hours worth and then there's the fact that I'm not playing, I wouldnt give it a 3.

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Dying to try this game out, despite Jeff's middle-of-the-road review. I feel like asking and expecting a AAA developer, that isn't Naughty Dog, for a good original story in today's market is simply foolish. It seems like nearly everyone else is enjoying it quite a bit despite a handful of critics and players that wanted more substance. The game takes place in Montana, which has been overrun my crazed rednecks doubling as religious fanatics... what exactly were you expecting in terms of a storyline?

Will play.

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fatalbanana

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@davekap said:

Here is the reveal of Far Cry 5. This is the only time they ever made it seem like there might be an important, meaningful message in the game. However, that comes directly before a bunch of footage expressing that "nah, this is just the same Far Cry you know but in America." The same message that continued to flow out of the marketing since then. The presenter went out and marketed the game strongly in a few minutes to get your attention, only to walk it back almost immediately, with the company continually walking it back so you understood what you were getting into. I think Ubisoft was actually trying to keep you from having incorrect expectations.

And yet here we are... with the game getting poorly reviewed specifically based on expectations. Did Ubisoft want to stay inoffensive? Maybe the game was done being written 3 years ago? Maybe they saw what Wolfenstein did and said "if you want that experience, go play that game" because they knew they couldn't compete. I don't know but it's not like I was ever playing Far Cry for any deep message.

It really makes me wonder how folks would feel if this game came out and the militia incident of 2014 hadn't occurred or if all this current-day neo-nazi bullshit wasn't happening.

Mind you, I'm not trying to defend the game or Ubisoft. I just think expectations were too high when it was revealed and even despite Ubisoft trying to walk them back, people were too stubborn to notice and now we have a 3-star game instead of a 4-star game.

The game is set in America in a purple (but consistently red) state and all the imagery that was in the preview footage of the villains were quite literally wrapped in a American flags, with Christian religious undertones and references to Nazis. Ubisoft set the expectations themselves and regardless of how many times they tried to walk it back the potential is still built into the very nature of the game's setting.

No game is reviewed in a vacuum, everything that comes out is weighed against its expectations. Whether those expectations are set by the marketing, the games previous entries or its games by the same developer etc. Far Cry is not an anomaly in this regard.

Besides any of that blaming people for how they chose to interpret Ubi's marketing material seems silly to me. I would be surprised if there aren't a bunch of people that worked on this game that knew exactly what they were walking into and feel remise that they couldn't create the game they wanted to do to some kind of corporate influence. But that's pure speculation obviously.

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matthewgm

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@sasnake said:

*People read one pesons review (opinion), act like it's the only opinion in the world* GG Gamers.

It's not just Jeff. Most of the critics I follow are saying things along the same lines.

Regardless of that, I (and many others) value Jeff's opinion highly for a reason. I think history has proven him right more often than not (hello 8.8), and the fact that Giant Bomb exists at all is a testament to his integrity.

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Neau

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Excellent review. It's too bad that the story seems so noncommittal, but I truly love the core Far Cry gameplay loop. I'm interested to see the specifics - and probably spend some time with some wild arcade mode scenarios.

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matthewgm

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@excellr8 said:

The game takes place in Montana, which has been overrun my crazed rednecks doubling as religious fanatics... what exactly were you expecting in terms of a storyline?

Will play.

That is such a terrible line of logic. Amazing stories can be borne of very simple premises.