It is less guided than Uncharted (there is no such a thing as move the stick until you see him reach out), but still not so open as Assassins Creed or other 3rd person platformers...
Uhh, yeah it is. If you're supposed to jump she opens her angle towards the jump. If she can't go that direction, she sticks to the wall.
At like six minutes in you can see her jump to the side she faces the jump in an open stance. When she has to jump up she looks up and sticks to the wall.
Different animation, same mechanic.
@hermes said:
(there is no such a thing as move the stick until you see him reach out)
I'm currently playing the game for the first time and this is 100% in the game all the time mate haha. I'd say the climbing's pretty similar to uncharted, but a bit more involved and can be more fun at times. You aren't really going to get anything past the move in a direction while everything crumbles, but you're ultimately safe anyway stuff though. They introduce gadgets to mix it up a little bit in tomb raider though, though not greatly.
Yep. I also find it funny both added grappling hooks this go around. Between Tomb Raider, UC4, Rainbow Six: Siege, Widowmaker in Overwatch, Mirror's Edge and Titanfall 2, is 2016 year of the grappling hook?
I felt rather disappointed by Uncharated 4 as I felt it focused too heavily on automatic feeling platforming. I think Ideally the idea would be that the ambient dialogue between characters and sense of exploration through great looking areas are meant to sustain you through the mindless feeling gameplay during these sections, but for whatever reason that didn't work for me. Even more-so than the PS3 Uncharted games the platforming in UC4 felt really boring.
With this in mind I am wondering if the platforming in Rise of the Tombraider feels any better. I do really like the idea of third person shooting/platforming/puzzle solving adventure games, but don't want to be bored like in Uncharted. Is the platforming in Rise of the Tombraider feel more like real platforming, or does it feel automatic like UC4. As a reference point I loved the Platforming/Shooter combo of the Titanfall 2 campaign as the platforming there, while simplified, didn't feel automatic like uncharted.
UC and Tomb Raider are mechanically extremely similar. If you found the past UCs including UC4 boring platforming sections then this game won't change your mind. It's extremely similar and offers less dialogue in these sections than UC4 as she is by herself more often than Drake. As far as active gameplay is concerned these games are functionally identical. The only real difference is that UC4 is a little more linear and Tomb Raider has a bit of Ubi-Sandbox in it. There's a bit of crafting and resource gathering and upgrading of weapons, but other than that they're the same. I love them both, but if one isn't your thing, your opinion is most likely going to be identical on the other.
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