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Enemies that appear out of nowhere and force the player into a battle.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
Nothing helps set a game in a specific point in time more than having a few famous faces from history drop by to say hi.
These are the very last games officially released for a major console in North America.
Games whose titles consist of a single word.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
CD or DVD based games that are shipped in a single package with 2 or more discs due to limited storage capacity.
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