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Concept »
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
Placing the player in an environment and making them feel alone. Games often use this for atmospheric effect.
A phobia is an irrational fear of something that can be concrete or abstract. Many video games have characters deal with their phobias.
Scary Children in scary games. Some speak, some don't but they all stare.
Popularized by franchises such as Resident Evil and Silent Hill, these games typically involve a strong implication of danger, vulnerable protagonists, and disturbing monsters.
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