Game » consists of 1 releases. Released Jan 30, 2014

    A short point-and-click adventure game, contributed to by many veteran adventure game designers, about a man waiting for his wife in a lonely cabin. It mixes pathos with psychological horror.

    altered_confusion's Serena (PC) review

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    Serena Review

    I somehow magically had this game called Serena already purchased on Steam, and since it was an Indie game I decided to take it for a spin. You play the part of a man who has forgotten why he's in a rustic cabin, and whatever happened to his wife. In this point and click adventure game you will have to reassemble the pieces to discover what you do not know and what you forgot.

    Graphically I have to say that this is a very good looking game. I felt like I was in a dusty old cabin, devoid of any true light, but showing that it was lived in, at least at some point, and that the clutter and the items found in the cabin make it all feel real. The only images that I didn't really like was the fact that there were two slightly different hand icons and sometimes made it hard to distinguish between cannot do anything and pick up this item to interact with it.

    The sound was probably the hardest thing to pull off about this game, and I have to say that I was impressed. You could feel the emotion in the voices. To be a bit nitpicky I have to say that when the auditory memory flashes of the wife happened I couldn't really picture that voice coming out of the wife, but like I said, nitpicking.

    This is not really that long of a game, and to be honest to tell this story it really didn't have to be. There were some very frustrating aspects to this game, most of them revolving around having to touch objects throughout the cabin over and over again trying to pull clues out after you found the last clue spot, but then again we are talking about a man who cannot remember a thing of why he is in the cabin, and where his wife is, so I can understand that as puzzle pieces fall into place, going back over something that meant nothing at first could make a hell of a difference later.

    Now as far as I can tell, as of right now the game is free, I'm not sure if that will change, it was released at the end of January 2014, so take it as you would have. I do have to say that I was impressed by the fact that there seemed to be a lot of collaborators taking part in this, but at the same time I don't think it really shows, maybe with everyone adding their two cents and refining details it made it better, but it's hard to tell. Alright so lets give this game a grade shall we? Even though it was short, and there were some frustrating parts to it, once I started the game I literally did not stop until I got to the end, so for that this game gets an 8.9 out of 10.

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