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This concept occurs in many RPGs and Sci-Fi games. The Ancient Advanced Civilization Technology is often a giant weapon (Halo Rings, Giant of Babil, etc.) that becomes a major plot focus in the stories of these games.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Variable and dynamic simulation of weather conditions can be used to add variety, atmosphere (a rainy day in an RPG) and/or challenge (rain on the racetrack in a driving game) to a game.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
These are games where the primary or secondary goal is to deal in the stock exchange. Players take control of a character that has the ability to deal stock (i.e. stock broker).
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
The concept of establishing colonies and/or maintaining them either as resource nodes (as in civilization) or as part of the general game concept (Anno series, Colonization)
The act of buying a particular good for a low price at one location, and selling it at another location for a higher price, resulting in a profit.
Items in a game that exist for the purpose of being purchased by the player and then sold for a profit within the game economy, but do not otherwise affect the gameplay. Trade Goods usually imply that the inhabitants of the game world both produce and consume these goods in limited quantities.
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