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Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Games that were made entirely by one person.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Earning an extra life, either by collecting a 1up or by hitting a certain score.
Freeware games are those which have their full versions legally free to download or otherwise obtain.
GameMaker is an easy-to-use, no programming required 2D game development tool for Windows and Mac, first created by Mark Overmars and now developed and maintained by YoYo Games Ltd.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
A large species of primates.
A vestige of the late 80's and early-mid '90's that indicated how cool a primate character was. Anthropomorphic or not, throwing sunglasses on that big guy made him instantly awesome.
Genetically evolved humans, animals or aliens.
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
Levels whose visual design represents objects or symbols (including text).
Third-party developers and publishers occasionally engage in the practice of releasing a title or piece of DLC on only one platform for any number of reasons. Sometimes these are permanent while others are only platform exclusive for a certain window of time.
A broad spectrum of games can be described as remakes, from straightforward graphical overhauls to extensive revision of gameplay and story elements. In the most basic sense, a remake keeps the original's core gameplay and plot but makes significant changes to peripheral aspects.
Sometimes the creator's logo or name can be found in the product's game world.
Sometimes when players beat a game, the credits sequence will end with the phrase similar to, "Thank you for playing!".
Games whose main character is so egotistical that the whole game just HAS to be named after them.
Games that are controlled partially or entirely with a touch screen.
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