Follow

    Shareware

    Concept »

    A popular concept from the 1990's that let players get more of a taste for a game than a mere demo.

    Short summary describing this concept.

    Shareware last edited by PlamzDooM on 06/24/21 10:09AM View full history

    Overview

    Shareware was essentially an expanded version of the idea of a demo or trial version of a game, allowing players to experience a significant portion of the game for free. For example, the original retail version of Doom consists of three episodes, and the first episode, "Knee-Deep in the Dead", was made available for free as the shareware version of Doom. Playing this version would be identical to playing the full version, with all the weapons, enemies, levels, and secrets intact, though completing the episode or quitting the game would bring up brief advertisements for the full version as well as explaining how you would order it, should you so desire. As online connectivity became more and more prevalent, shareware was eventually phased out in favour of the simpler demo, which would consist of a level or two at most, sometimes not even directly lifted from the full product, but designed specifically to show off the best parts of the gameplay in a short time.

    sizepositionchange
    sizepositionchange
    positionchange
    positionchange
    positionchange
    bordersheaderpositiontable
    positionchange

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.