Exploiting the press turn system makes this game insanely easy, even when enemies are several levels above you. Grinding won't do a whole lot for you if you don't learn how to use press turns and keep track of strengths and weaknesses, at least until the last two thirds of the game where a combination of Makarakarn/ Tetrakarn/ Megidolaon/ Party MP Regenerate practically breaks the game.
Also, do not underestimate the practicality of buffs for the first third of the game. Unlike Nocturne, they stop being essential once the game gets fucking easy about halfway through, but that first third is pretty rough and you'll need your Sukukaja's and your Rakukaja's to survive some of those brutal physical attacks.
Make sure the demons in your party have few, if any, weaknesses, and try to keep track of what demons are weak to what elements. Make sure you have all four of the main spells covered (Bufu, Agi, Zio, and Zan) and make sure you've got a physical and gun attack in there, too. Also, don't use demons weak to Hama and Mudo. Just don't. Some of them have really good stats but are rendered near useless when one surprise insta-kill gets rid of them.
You can push X (it may be Y) and click "enemy" to see what the strengths and weaknesses of any enemy you've fought before happen to be.
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