@grandcurator said:
The first hour or two are pretty brutal, but after getting to the meat of the game it's pretty easy. If you want a game that stays hard and only gets harder, try SMT3. For real.
SMT3 gets pretty easy too though. Makatora + Mana Walk = Infinite MP. Focus + Freikugel = everything dies. That's also the game with most heavily abuseable buffs and debuffs in general. The main reason it's "harder" is that it's so easy to fuck yourself over if you don't know what to do.
I mean, yes, pretty much any well-regarded notoriously difficult RPG can be made into a cakewalk if you go into it knowing exactly what to do (see: The people who think Dark Souls is easy after beating NG++++++++), but the first SMT game any give person plays is going to be pretty hard for that person.
Still, I play far fewer of these games than I did when I was running through Nocturne and Persona 3 and 4 and SMTIV and Digital Devil Saga - they all build off of Nocturne's battle system and once you really have a good understanding of that, then you're probably not going to have as much of a hard time with the rest of them. Digital Devil Saga is the last one I played and I got to the final dungeon way underleveled, I had no problems with anything that happened before that.
@veektarius: This sounds a lot like the complaints I had of Persona 4 before I got used to the way it did things. I've found Atlus games like to throw medium level difficulty at you right outta the gate, because I guess they figure if you can survive the first few hours, you've got enough mettle for the rest.
That said, I've never played any core SMT games, and I've heard they're a good deal harder than their Persona offshoots. I'd say if you haven't reached a peace with it by the end of the second "main" dungeon - and it sounds like you're way past that - it's time to turn in. Unless you're one for hate-plays. That's usually enough time for the difficulty to balance or for you to get the hang of it.
That game-over thing pisses me off just reading it. Games that have you sit through obnoxiously long death sequences only so you can then sit through a loading screen can blow me.
I played Persona 4 Golden at Hard, or whatever the difficulty right above normal is called, and that felt pretty comparable to SMT Nocturne. P4G has a smoother difficulty curve than Nocturne, though.
It's not that I don't understand the systems, per se. As I said, I've been playing a long time at this point. But let me lay out the scenario that made me write this post just as a for example, and you tell me how an expert handles this in such a way that it becomes trivial.
I enter the finals for the hunter tournament, which is, I dunno, 3 or 4 battles with enemies for whom you don't know the elemental weaknesses. First fight I get first strike, so I throw down a little defensive magic, maybe a reflect, poke a little to try and identify weaknesses. I survive the enemy turn unscathed thanks to the reflect and manage to grind my way through the rest of the fight with no casualties.
Wave 2, the enemy gets first strike. Two of his daemons happen to have a gun attack that affects all, and I happen to have a gun-weak daemon deployed. That Daemon gets killed by his weakness, then the enemy gets two extra moves in which they wipe out another of my Daemons as well. I only have two moves when it rolls around to my first turn - I use one to cast Bad Company and replenish the field, and I use my other turn to try and guess the enemies' weakness. I guess wrong. Enemy's turn. They still have four turns and this time wipe out my hero. At this point I'm hosed.
What did I do here that I shouldn't have?
@riostarwind
You're right, the story really doesn't seem like it's worth sticking around for. It's mostly the daemon collecting mechanic that holds my interest.
I would have probably saved first, then gone into that tournament expecting to die. Then I would have put together the best party I could and tried again. It's kinda like how in Dark Souls, you should always go through a fog door expecting to die to a boss.
Generally, I try to carry around a party that has a really good mix of skills without many weaknesses - try to be as weak to as few things as possible. Never use a demon that's weak to Hama or Mudo skills, and for some reason being weak to gun skills pretty much means you're going to die if hit with a gun. Whenever I come across a new demon, I usually hit it with every kind of skill - Gun, Agi, Bufu, etc. - just to see what it's weak to and, once you hit its weakness, you'll always be able to check on that particular demon's weakness.
I don't think you should delete it yet, but I do think you should give it a break for a day or two and come back to it later. Don't stick around for the story, though, it's full of metaphysical bullshit.
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