Shin Megami Tensei: Persona 4 is a role-playing game developed and published by Atlus for the PlayStation 2. It is chronologically the fifth installment in the Shin Megami Tensei: Persona series. Like its predecessor, its gameplay combines a traditional role-playing game with elements of a social simulation. Its critical and commercial success spawned a sizable media empire, including several spinoff titles.
...If you're referring to the bit with Nanako in the hospital, then yes. That made me teary eyed. The actual ending itself, not so much, but I was smiling. A fitting wrap-up I thought.
If we're talking about the actual ending, it did nothing for me. In my mind I was the main character, and seeing all my friends crying tears over me leaving town while all I did was sit there with a smug smile on my face didn't make me feel great about the character. Being done with the game on the other hand left me feeling pretty good about myself. All my S-Link's where done, and via the great characters and personalities of the game, I felt like I had actually made a difference in these virtual people's lives, and that's something I try to carry over into real life.
@SlashseveN303: I mean the game itself. For me after the game was done I felt sad (even though I got the good ending) almost like I had lost a friend or something. I just became really emotionally attached to the characters.
If anything, the journey rather than the finale had an emotional impact on me. The Social Link "feature" is by the best thing about the Persona series, and really helps to understand you party members.
@canadiantoastzombie: I experienced a sudden assault of sadness once after watching an anime I really liked. I know it had something to do with the characters, plot, and the fact that I knew it was over, but I couldn't tell you exactly why it came up weeks after I had actually finished watching. I didn't experience that at all with Persona 4. It might be that I saw the endurance run first, so maybe I didn't get as close to the characters and story as I would have if I had never seen it. It was hard to get through that game already knowing what was going to happen, and just having Jeff's and Vinny's commentary running through my mind the entire time.
Firstly, I didn't give a flying fuck about Nanako. That part of the game, for me, was wondering if they had the balls to kill the kid. After seeing the game through I felt a sensation of finality and closer. It left nostalgic memories of which I would occasionally reminisce, but after awhile I kinda just forgot. P3 on the other hand had a far greater impact on me, it's a game I still think about.
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