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    Silent Hill: Homecoming

    Game » consists of 10 releases. Released Sep 30, 2008

    This installment of Silent Hill sees a new character, Alex Shepherd, returning home from military service to find his family in disarray. To save his brother, Josh, he must enter the macabre town of Silent Hill.

    In my restless dreams, I see that town. Fuck yeah.

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    Strongschwartz

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    Edited By Strongschwartz

    First I wanna say that I like America. (I believe in America, Don Corleone). I like the convenience of public restrooms and the always nice treatment you get from the people over there. (At least in restaurants). Other great things are the anthem and the variety of landscape. But there is one typical american thing I absolutely don't like. It's definition of Horror.
    Japanese games are really creepy. You're always alone. Isolated. Armed with a flashlight in a dark narrow corridor or a foggy town. You see strange "things" lurking in the shadows, or was it only your imagination? Then you hear a noise behind you. You turn around and see nothing . Then a different noise from the other direction and when you think you can't handle it anymore, a crazy looking monster slowly wanders your way and the only weapon you have is a piece of wood. It's moments like these that create tension. The true horror develops in your head, created by your own imagination. Silent Hill 2 is a perfect example for that. To this day I like to dust off my good old Playstation to hit the roads of this stinky, disgusting town, simply because you always see new things and find new symbolism in the deep story. Not to mention the always present feeling of goosebumps crawling down your spine.
    On the other hand, the american definition of horror seems to be: "Let's give a dude a chainsaw and let him slaughter hundreds of cool looking creatures. Dead Space and Silent Hill Homecoming are games of these category. Don't get me wrong, Dead Space was a fantastic and entertaining game. But was it scary? Always running around in well lit hallways. Seeing everything that lays before you. Having enough ammo in the space suit pocket to blow away the Death Star. Twice. I mean if you have seen one horror flick you basically know all the cheap scares in Dead Space. "A monster is laying on the floor, uuuhh it's still alive. Didn't see that one comin'".
    Normally I wouldn't complain, variety is always key, but the developers of SHH degrated one of my favorit franchises to a horror game of that category. They used symbolic monsters from Silent Hill 2 that have no connection to the new plot, just because they look badass and made it a predictable action game with an obvious story. Topping this is only the use of the cancer of Video games these days. The HIV of videogame entertainment. The black plague of gaming: QUICK-TIME-EVENTS. To this day I don't know who invented this bullshit but I swear if I find that guy I will concentrate all my nerd power and give him the evil look. Oh this look will be so evil you can't imagine. Well that's what grinded my gears for today.
    Next time I tell you how awesome bottomless pits are, why the companion cube is actually a nasty fellow and why you should never order water in a spartan restaurant. See you soon.

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    Strongschwartz

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    #1  Edited By Strongschwartz

    First I wanna say that I like America. (I believe in America, Don Corleone). I like the convenience of public restrooms and the always nice treatment you get from the people over there. (At least in restaurants). Other great things are the anthem and the variety of landscape. But there is one typical american thing I absolutely don't like. It's definition of Horror.
    Japanese games are really creepy. You're always alone. Isolated. Armed with a flashlight in a dark narrow corridor or a foggy town. You see strange "things" lurking in the shadows, or was it only your imagination? Then you hear a noise behind you. You turn around and see nothing . Then a different noise from the other direction and when you think you can't handle it anymore, a crazy looking monster slowly wanders your way and the only weapon you have is a piece of wood. It's moments like these that create tension. The true horror develops in your head, created by your own imagination. Silent Hill 2 is a perfect example for that. To this day I like to dust off my good old Playstation to hit the roads of this stinky, disgusting town, simply because you always see new things and find new symbolism in the deep story. Not to mention the always present feeling of goosebumps crawling down your spine.
    On the other hand, the american definition of horror seems to be: "Let's give a dude a chainsaw and let him slaughter hundreds of cool looking creatures. Dead Space and Silent Hill Homecoming are games of these category. Don't get me wrong, Dead Space was a fantastic and entertaining game. But was it scary? Always running around in well lit hallways. Seeing everything that lays before you. Having enough ammo in the space suit pocket to blow away the Death Star. Twice. I mean if you have seen one horror flick you basically know all the cheap scares in Dead Space. "A monster is laying on the floor, uuuhh it's still alive. Didn't see that one comin'".
    Normally I wouldn't complain, variety is always key, but the developers of SHH degrated one of my favorit franchises to a horror game of that category. They used symbolic monsters from Silent Hill 2 that have no connection to the new plot, just because they look badass and made it a predictable action game with an obvious story. Topping this is only the use of the cancer of Video games these days. The HIV of videogame entertainment. The black plague of gaming: QUICK-TIME-EVENTS. To this day I don't know who invented this bullshit but I swear if I find that guy I will concentrate all my nerd power and give him the evil look. Oh this look will be so evil you can't imagine. Well that's what grinded my gears for today.
    Next time I tell you how awesome bottomless pits are, why the companion cube is actually a nasty fellow and why you should never order water in a spartan restaurant. See you soon.

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    DECA555

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    #2  Edited By DECA555

    i miss team silent. 

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    LocoRocker

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    #3  Edited By LocoRocker

    you've got silent hill homecoming already? haven't seen you playing that one lately. or have you committed the evil youtube deed again?

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    Strongschwartz

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    #4  Edited By Strongschwartz
    @LocoRocker: Both, now stop torpedoing my philosophical thoughts. ;)

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