Horror games. Their objective is to make you stop playing it. What the fuck.haha this is true. But if its a good game your gonna want to jump back in to figure out what the hell is happening.
Silent Hill
Silent Hill is a survival horror game franchise that revolves around the tourist town of Silent Hill; its dark link with the occult and its co-existence with its two other-dimensional forms, "Otherworld" and "Nowhere".
Ever stopped playing a game due to the tension/stress it builds?
Wow I totally spaced on Condemned. Both of those games scared the hell out of me.I tried playing Anmesia last year and had to stop after a few hours of playing. I never went back. I remember Condemned freaking me out really bad too, but I finished that game.
Horror games. You come back for reasons that aren't the gameplay. What the fuck.@MikeGosot said:
haha this is true. But if its a good game your gonna want to jump back in to figure out what the hell is happening.Horror games. Their objective is to make you stop playing it. What the fuck.
EDIT: I would like to add that i really enjoy horror games.
I've never had to stop because a game is stressing me out, to scary or whatever. If anything I love it when a game makes me feel that way.
Though a couple of mates have not finished Dead Space 2 because they found it to tense. They don't intend to finish it either.
@Sackmanjones said:
@hanktherapper said:Wow I totally spaced on Condemned. Both of those games scared the hell out of me.I tried playing Anmesia last year and had to stop after a few hours of playing. I never went back. I remember Condemned freaking me out really bad too, but I finished that game.
I'm sorta glad I saw Condemned through the Fear Gauntlet. Hearing those two knuckleheads awkwardly joke while playing it really eased the tension in a game I likely wouldn't have been able to finish on my own.
Silent Hill 1 had me on the edge of my seat the entire time. During the other-world sequences I sometimes simply couldn't bring myself to open a door into an unexplored room. I was so totally immersed in the setting ... I was fairly young with my 13 years back then, though, so that definitely played a part. To this day, however, I remain vulnerable to a good horror game's atmosphere. Like to think of myself as the perfect audience for that genre.
The Fatal Frame series had some ghost encounters in it that were scary as hell, too. I remember crawling through a ventilation shaft or something and getting freaking chased by the damn Ringu chick ... was that 2 or 3? Damn, I really need to get back into the fourth game - just can't seem to get over the controls any more.
In more recent memory Dead Space came pretty close to that uncanny experience SH1 posed for me back in the day. A different, yet equally effective way to create suspense.
Amnesia I was able to cope with fairly well, I must say. Great game - loved every minute (well, except maybe the ending) of it - but not quite as scary as I hoped it would be. Penumbra actually beats it on that account, if you ask me.
Silent Hill, as a franchise, takes the proverbial cake. Everything up to (and including) The Room was brilliant at creating a genuinely scary, often downright terrifying atmosphere. The soundtracks of all these games are top-notch, as well.
Yah, I didn't get far into Dragon Age 'cause I kept worrying about whatever effects my choices would have, and kept reloading whenever I could actually see something not turning out how I wanted it.
Also after playing through the first part of Amnesia: The Dark Descent I decided to just watch someone else play through the rest. It worked out wonderfully.
Most action games have that effect on me. I can only play games like Dead Space or Resident Evil for at most a half an hour before I feel like I need to take a break. This is generally why short shooters take me a couple of weeks instead of days.
Amnesia is the only game that does that to me, no weapons to fight with and only leaving me the choice of running and hiding . If games like Silent Hill were similar in that weapons were less abundant and you were forced to flee encounters then they would be even better horror games.
Man I really wish I had played that game@Hugh_Jazz said:
System Shock 2. Repeatedly.
Indeed.
@Sackmanjones: The games fucking phenomenal. There's a reason I took my username and avatar from it. It's on the short list of best games ever made and my personal favorite, hands down. And it has such a dedicated community. There are still mods being released for it over a decade out. Given that there's no way to get a hold of it second hand, it's on you're conscious how you get a hold of it, but I recommend that you do so. Just be warned, the game can be a bitch to get running. Luckily, there's help.
@Kedi2 said:
I really don't get how people get scared or stressed by Dead Space. It's just loud, not scary.
I wish everybody would stop pretending they're the fucking Siskel & Ebert of the horror genre. Dead Space has cheap scares that anybody could write, but they're still scares. News flash: when it's quiet, things that are loud and dangerous are scary!
To anyone who says they legitimately saw every single jump scare in Dead Space coming: no you didn't, you liar. I'm sure you dropped your guard and were genuinely startled at least a couple times, unless you're a fucking robot. Also, the occasional times you find survivors who are completely insane after everything they've witnessed are quite creepy.
@awesomeusername said:
FatalFrame 2. I was scared to death playing that game and couldn't finish it.
Playing that game in a dark room at night was easily one of the most stressful, terrifying experiences I've had with any game.
For bonus ohgodohgodohgod levels of panic, I also used headphones.
The first four Silent Hill games all had their amazing scares and periods where I had to look away and hug a bunny for a few seconds. I had no good feelings during Homecoming or that piece of crap on the PSP.
Silent Hill: Shattered Memories on the Wii however brought it all back however. It's probably one of my favorite experiences in gaming history!
@BisonHero: I'm not trying to say I'm some fearless god of horror. RE 4 used to scare me pretty bad (but now I've played that game so much now that I've literally memorized the entire game) and I don't play many horror games because I'm too afraid to even try them. To me Dead Space felt simply like an action game that had the bass cranked up really loud.
I know eactly what you mean, I was playing the PS1 SIlent Hill and I had to stop and go do something else after a couple of hours of playing that. Saying that I couldn't stop until I got to save point with enough ammo and health so that I felt safe to save it
On the last level of Condemned (Apple Seed Orchard I believe) your in this giant abandoned house. You've explored all these rooms both upstairs and downstairs, and then you finally open a door that reveals the basement. Its just a wooden staircase that leads down to it, and I had to pause the game and take a really short break before I went down there.
Fuck that
I know what you mean. It's like the damn save spot is a gameplay mechanic. You either run back to one you know about or fight forward and hope there is a close oneI know eactly what you mean, I was playing the PS1 SIlent Hill and I had to stop and go do something else after a couple of hours of playing that. Saying that I couldn't stop until I got to save point with enough ammo and health so that I felt safe to save it
@BisonHero said:
@Kedi2 said:
I really don't get how people get scared or stressed by Dead Space. It's just loud, not scary.
I wish everybody would stop pretending they're the fucking Siskel & Ebert of the horror genre. Dead Space has cheap scares that anybody could write, but they're still scares. News flash: when it's quiet, things that are loud and dangerous are scary!
To anyone who says they legitimately saw every single jump scare in Dead Space coming: no you didn't, you liar. I'm sure you dropped your guard and were genuinely startled at least a couple times, unless you're a fucking robot. Also, the occasional times you find survivors who are completely insane after everything they've witnessed are quite creepy.
It has cheap jump scares but there's no tension or fear of the dark.
I think it's a good game, I just not a good horror game.
Same here, though I am not entirely sure whether I stopped because of the tension or the game being a glorified panting simulator - probably both.Amnesia is the only game that does that to me, no weapons to fight with and only leaving me the choice of running and hiding.
Dead Space, Shadows of the Empire*, Dark Forces*
I have yet to beat Dead Space 1; I think I left off on Chapter 5 or 6 or wherever the asteroid shooting gallery is.
*God damn sewer level.
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