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Bosses are enemies that fight you at the end of a level or at a significant point in the story.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
Information on the time honored tradition of killing rats. Killing rats is a much cliched first quest for many western RPGs.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
WASD, or WADS, is the most common and often the default setting to move the player character in computer games with a first or third person perspective.
Bats are small, very social flying mammals. They may frequent caves or haunted houses.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
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