A role model for online FPS
If you had a PS2, broadband connection, a network adapter and any self-worth in you at all, you had this game and you loved it!
SOCOM II made what tactical online shooters should be today; a wide selection of weaponry, decent camouflage, thermal scopes, clan pages and victory dances were all here. The maps were filled with open spaces, sniper's nests, tunnels, hills and almost any tactical situations you would want. The only downside to this game was joining late, the community was religious and any time you spent away from it put you at a major disadvantage upon you return.
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