Power Bombcast: The Skin Doesn't Quite Fit
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Game » consists of 6 releases. Released Aug 16, 2005
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
The 2005 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 18-20.
A prickly oviparous mammal
Emulation is the means by which games intended for one platform are rendered playable on another. Emulation is used for various purposes, ranging from allowing older games to be playable on newer hardware to software development for various platforms.
Why are bad guys on so many game covers? Perhaps the developers secretly think they're cooler than the good guys.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Cold-blooded aquatic animals that have scales and breathe through gills.
Flickys are a fictional bird species found in the Sonic universe.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
Hedgehogs are small, nocturnal, insect eating mammals that can be found in Europe, Asia, or Africa. They aren't hogs and no blue colored ones live in the wild.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
The act of granting freedom to prisoners or subjugated NPCs.
Sometimes things are lost during a game's localization. These can include major gameplay elements, significant parts of the plot and the depictions of certain characters.
Two or more characters are featured on the game's box art.
Parallax scrolling is a scrolling effect used in video game graphics, employing multiple scrolling layers to create the illusion of depth, for a pseudo-3D effect in an otherwise 2D scrolling game.
When you're able to push a block you know it's a videogame. Usually used to solve puzzles.
QSound is a recording/mixing process used in many audio recordings based on a processing algorithm and used to make sound appear to be in 3D whilst using only 2 speakers.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
Protagonists that have gravity defying hair styles and often appropriately spikey personalities.
First introduced in Sonic the Hedgehog 2, this attack has been in almost every Sonic game since.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
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