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Concept »
A dark power that is usually the cause for the world's strife. The curse can only be broken after the protagonist (or band of protagonists) defeats several dangerous trials.
A character with the ability to copy or steal powers or weapons from their enemies.
Daemons are Warp entities and servants of the Chaos Gods.
The fallen knights of New Londo, now agents of Darkstalker Kaathe and hunters of precious Humanity.
Introduced in the infamous Tomb of Horrors D&D module, a demilich is an extremely powerful variant of the magic-using undead lich.
Human spirits who have given in to despair, rage and hate. Its an obligation on Shinigami to vanquish them and let the human soul within to move on to Soul Society.
Whether a character never ages or is invincible, immortality represents the inability to die. Sometimes this is a blessing, sometimes it is a curse. Either way it usually makes for an interesting game mechanic.
A process by which one player/creature's health points are transferred to another, particularly via a spell, technique or item.
Necromancers are spell casters who specializes in conjuring and controlling the undead.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
The said things stolen
Many games that feature a theft mechanic also include a some form of risk or punishment. Other games just let players steal things as if it's a perfectly normal thing to do.
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